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The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts,...

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Έκδοση: transcript Verlag 2020
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spelling oapen-20.500.12657-438682022-01-25T10:57:02Z Cultures of Computer Game Concerns Sörensen, Estrid Social Science Children's Studies bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFS Social groups::JFSP Age groups::JFSP1 Age groups: children The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures. 2020-12-15T14:05:10Z 2020-12-15T14:05:10Z 2018 book 9783839439340 https://library.oapen.org/handle/20.500.12657/43868 eng application/pdf n/a external_content.pdf transcript Verlag transcript Verlag https://doi.org/10.14361/9783839439340 103984 https://doi.org/10.14361/9783839439340 b30a6210-768f-42e6-bb84-0e6306590b5c b818ba9d-2dd9-4fd7-a364-7f305aef7ee9 9783839439340 Knowledge Unlatched (KU) transcript Verlag Bielefeld Knowledge Unlatched open access
institution OAPEN
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language English
description The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
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publisher transcript Verlag
publishDate 2020
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