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What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing...

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Έκδοση: transcript Verlag 2020
id oapen-20.500.12657-43875
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spelling oapen-20.500.12657-438752022-01-25T10:57:43Z Architectonics of Game Spaces Götz, Ulrich Gerber, Andri Computers Design, Graphics & Media Video & Animation bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications::UGV Digital video: professional What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate. 2020-12-15T14:05:42Z 2020-12-15T14:05:42Z 2019 book 9783839448021 https://library.oapen.org/handle/20.500.12657/43875 eng application/pdf n/a external_content.pdf transcript Verlag transcript Verlag https://doi.org/10.14361/9783839448021 104631 https://doi.org/10.14361/9783839448021 b30a6210-768f-42e6-bb84-0e6306590b5c b818ba9d-2dd9-4fd7-a364-7f305aef7ee9 9783839448021 Knowledge Unlatched (KU) transcript Verlag Bielefeld Knowledge Unlatched open access
institution OAPEN
collection DSpace
language English
description What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
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publisher transcript Verlag
publishDate 2020
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