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oapen-20.500.12657-470432021-03-06T01:50:49Z Game Production Studies Sotamaa, Olli Svelch, Jan video games production studies game industry bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications::UGG Computer games design Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs. 2021-03-05T10:52:44Z 2021-03-05T10:52:44Z 2021 book ONIX_20210305_9789048551736_3 https://library.oapen.org/handle/20.500.12657/47043 eng Games and Play application/pdf n/a 9789048551736.pdf https://www.aup.nl/en/book/9789048551736 Amsterdam University Press Amsterdam University Press 10.5117/9789048551736 10.5117/9789048551736 dd3d1a33-0ac2-4cfe-a101-355ae1bd857a 0d56e0fd-ca56-4efb-9dc6-d9a66c0d68b6 Amsterdam University Press 356 312395 Centre of Excellence in Game Culture Studies CoE-GameCult open access
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OAPEN
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English
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Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely overlooked video game production cultures in favor of studying games themselves and player audiences. In Game Production Studies, an international group of established and emerging researchers takes a closer look at the everyday realities of video game production, ranging from commercial industries to independent creators and cultural intermediaries. Across sixteen chapters, the authors deal with issues related to labour, game development, monetization and publishing, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what costs.
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9789048551736.pdf
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9789048551736.pdf
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9789048551736.pdf
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9789048551736.pdf
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9789048551736.pdf
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9789048551736.pdf
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9789048551736.pdf
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Amsterdam University Press
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2021
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https://www.aup.nl/en/book/9789048551736
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1771297590519791616
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