9781000407952.pdf

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and inter...

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Γλώσσα:English
Έκδοση: Taylor & Francis 2021
id oapen-20.500.12657-48838
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spelling oapen-20.500.12657-488382021-05-28T00:58:11Z Developing Graphics Frameworks with Python and OpenGL Stemkoski, Lee Pascale, Michael rendering 3D bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMK Games development & programming bic Book Industry Communication::U Computing & information technology::UY Computer science bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMX Programming & scripting languages: general Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results. 2021-05-27T09:28:35Z 2021-05-27T09:28:35Z 2021 book ONIX_20210527_9781000407952_35 9781000407952 9780367721800 9781032021461 9781003181378 https://library.oapen.org/handle/20.500.12657/48838 eng application/pdf n/a 9781000407952.pdf Taylor & Francis CRC Press 10.1201/9781003181378 10.1201/9781003181378 7b3c7b10-5b1e-40b3-860e-c6dd5197f0bb 9781000407952 9780367721800 9781032021461 9781003181378 CRC Press 344 open access
institution OAPEN
collection DSpace
language English
description Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
title 9781000407952.pdf
spellingShingle 9781000407952.pdf
title_short 9781000407952.pdf
title_full 9781000407952.pdf
title_fullStr 9781000407952.pdf
title_full_unstemmed 9781000407952.pdf
title_sort 9781000407952.pdf
publisher Taylor & Francis
publishDate 2021
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