9781484271858.pdf

"The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to br...

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Γλώσσα:English
Έκδοση: Springer Nature 2021
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spelling oapen-20.500.12657-503342021-08-11T02:45:33Z Ray Tracing Gems II Marrs, Adam Shirley, Peter Wald, Ingo Computer Graphics;Real-Time Rendering;Ray Tracing;Path Tracing;GPU;DirectX Raytracing;Vulkan Ray Tracing;BVH and Acceleration Structures;Rasterization;Game development;Open Access bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications "The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines." 2021-08-10T07:57:22Z 2021-08-10T07:57:22Z 2021 book 9781484271841 https://library.oapen.org/handle/20.500.12657/50334 eng application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9781484271858.pdf Springer Nature Apress 10.1007/978-1-4842-7185-8 10.1007/978-1-4842-7185-8 6c6992af-b843-4f46-859c-f6e9998e40d5 2b710162-8952-497e-822d-d7ac16c38d48 9781484271841 Apress 858 Nvidia open access
institution OAPEN
collection DSpace
language English
description "The digital version of this book is available now for free – with the print version following very soon! This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more. Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs. What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains Case studies from developers and studios who have shipped products that use real-time ray tracing. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing) High performance graphics for 3D graphics, virtual reality, animation, and more Who This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."
title 9781484271858.pdf
spellingShingle 9781484271858.pdf
title_short 9781484271858.pdf
title_full 9781484271858.pdf
title_fullStr 9781484271858.pdf
title_full_unstemmed 9781484271858.pdf
title_sort 9781484271858.pdf
publisher Springer Nature
publishDate 2021
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