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oapen-20.500.12657-50414
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oapen-20.500.12657-504142022-04-26T12:29:19Z Games Without Frontiers? Wardle, Heather Sociology Internet Online Australia UK USA Reward Risk Money E-sports Leisure bic Book Industry Communication::J Society & social sciences::JH Sociology & anthropology::JHB Sociology bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies::JFCA Popular culture bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies bic Book Industry Communication::J Society & social sciences::JH Sociology & anthropology::JHB Sociology::JHBS Sociology: sport & leisure bic Book Industry Communication::W Lifestyle, sport & leisure::WS Sports & outdoor recreation This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action. 2021-08-13T14:38:31Z 2021-08-13T14:38:31Z 2021 book ONIX_20210813_9783030749101_10 9783030749101 https://library.oapen.org/handle/20.500.12657/50414 eng Leisure Studies in a Global Era application/pdf n/a 978-3-030-74910-1.pdf https://www.springer.com/9783030749101 Springer Nature Palgrave Macmillan 10.1007/978-3-030-74910-1 10.1007/978-3-030-74910-1 6c6992af-b843-4f46-859c-f6e9998e40d5 d859fbd3-d884-4090-a0ec-baf821c9abfd 9783030749101 Wellcome Palgrave Macmillan 111 200306 Wellcome Trust Wellcome open access
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OAPEN
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DSpace
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English
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This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
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title |
978-3-030-74910-1.pdf
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spellingShingle |
978-3-030-74910-1.pdf
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title_short |
978-3-030-74910-1.pdf
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title_full |
978-3-030-74910-1.pdf
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title_fullStr |
978-3-030-74910-1.pdf
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title_full_unstemmed |
978-3-030-74910-1.pdf
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978-3-030-74910-1.pdf
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publisher |
Springer Nature
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publishDate |
2021
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url |
https://www.springer.com/9783030749101
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1771297586852921344
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