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A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and ali...

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Γλώσσα:English
Έκδοση: Cornell University Press 2021
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spelling oapen-20.500.12657-510612023-01-31T18:46:29Z A Precarious Game Bulut, Ergin Business & Economics Labor Social Science Sociology bic Book Industry Communication::K Economics, finance, business & management::KC Economics::KCF Labour economics bic Book Industry Communication::J Society & social sciences::JH Sociology & anthropology::JHB Sociology A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics. 2021-10-16T05:33:39Z 2021-10-16T05:33:39Z 2020 book 9781501746550 https://library.oapen.org/handle/20.500.12657/51061 eng application/epub+zip n/a external_content.epub Cornell University Press Cornell University Press https://doi.org/10.7298/37xe-v673 104034 https://doi.org/10.7298/37xe-v673 06a447d4-1d09-460f-8b1d-3b4b09d64407 b818ba9d-2dd9-4fd7-a364-7f305aef7ee9 9781501746550 Knowledge Unlatched (KU) Cornell University Press Knowledge Unlatched open access
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language English
description A Precarious Game is an ethnographic examination of video game production. The developers that Ergin Bulut researched for almost three years in a medium-sized studio in the U.S. loved making video games that millions play. Only some, however, can enjoy this dream job, which can be precarious and alienating for many others. That is, the passion of a predominantly white-male labor force relies on material inequalities involving the sacrificial labor of their families, unacknowledged work of precarious testers, and thousands of racialized and gendered workers in the Global South. A Precarious Game explores the politics of doing what one loves. In the context of work, passion and love imply freedom, participation, and choice, but in fact they accelerate self-exploitation and can impose emotional toxicity on other workers by forcing them to work endless hours. Bulut argues that such ludic discourses in the game industry disguise the racialized and gendered inequalities on which a profitable transnational industry thrives. Within capitalism, work is not just an economic matter, and the political nature of employment and love can still be undemocratic even when based on mutual consent. As Bulut demonstrates, rather than considering work simply as a matter of economics based on trade-offs in the workplace, we should consider the question of work and love as one of democracy rooted in politics.
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publisher Cornell University Press
publishDate 2021
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