9783839454213.pdf
Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a consi...
| Language: | English |
|---|---|
| Published: |
transcript Verlag
2021
|
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