9781501330506.epub

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world tel...

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Έκδοση: Bloomsbury Academic 2022
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spelling oapen-20.500.12657-524842022-01-18T13:21:45Z Intermedia Games—Games Inter Media Fuchs, Michael Thoss, Jeff Film & Media Game Studies (Film & Media) Media Theory (Film & Media) Adaptation Studies (Film & Media) Literature, Media and Technology (Lit Studies) bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDB Internet guides & online services::UDBV Virtual worlds bic Book Industry Communication::G Reference, information & interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it. 2022-01-18T13:08:02Z 2022-01-18T13:08:02Z 2019 book ONIX_20220118_9781501330506_16 9781501330506 9781501368127 https://library.oapen.org/handle/20.500.12657/52484 eng application/epub+zip Attribution-NonCommercial-NoDerivatives 4.0 International 9781501330506.epub Bloomsbury Academic Bloomsbury Academic 10.5040/9781501330520 10.5040/9781501330520 066d8288-86e4-4745-ad2c-4fa54a6b9b7b 9781501330506 9781501368127 Bloomsbury Academic 296 New York open access
institution OAPEN
collection DSpace
language English
description This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
title 9781501330506.epub
spellingShingle 9781501330506.epub
title_short 9781501330506.epub
title_full 9781501330506.epub
title_fullStr 9781501330506.epub
title_full_unstemmed 9781501330506.epub
title_sort 9781501330506.epub
publisher Bloomsbury Academic
publishDate 2022
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