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oapen-20.500.12657-533302022-03-16T02:55:35Z Modes of Esports Engagement in Overwatch Ruotsalainen, Maria Törhönen, Maria Karhulahti, Veli-Matti Game culture Game studies Overwatch Game development Digital culture Digital media esports Open Access bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies::JFCA Popular culture bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematic sections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon’s cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology. 2022-03-15T07:53:08Z 2022-03-15T07:53:08Z 2022 book ONIX_20220314_9783030827670_41 9783030827670 https://library.oapen.org/handle/20.500.12657/53330 eng application/pdf n/a 978-3-030-82767-0.pdf https://link.springer.com/978-3-030-82767-0 Springer Nature Palgrave Macmillan 10.1007/978-3-030-82767-0 10.1007/978-3-030-82767-0 6c6992af-b843-4f46-859c-f6e9998e40d5 84095f4f-fc6b-435e-a379-4a99a66fabad 9783030827670 Palgrave Macmillan 229 Cham [grantnumber unknown] Academy of Finland Suomen Akatemia open access
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This Open Access book provides a comprehensive review of the rapidly developing esport phenomenon by examining one of its contemporary flagship titles, Overwatch (Blizzard Entertainment 2016), through three central themes and from a rich variety of research methods and perspectives. As a game with more than 40 million individual players, an annual international World Cup, and a franchised professional league with teams from Canada, China, Europe, South Korea, and the US, Overwatch provides a multifaceted perspective to the cultural, social, and economic topics associated with the development of esports, which has begun to attract attention from both commercial and academic audiences. The book starts with an introduction chapter to Overwatch and esports engagement in general, co-authored by the editors. This is followed by 15 unique chapters from scholars within the field of game cultures and esports, representing ten different nationalities. The contributions construct thematic sections that divide the book into three parts: Players, Diverse Audiences? and Fan & Fiction Work. As such, the parts provide a wide-ranging overview of esport engagement, thus disclosing the phenomenon’s cross-cultural, transmedial, and interconnected relations that have not been probed earlier in a single anthology.
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