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oapen-20.500.12657-535162022-03-22T02:53:47Z Virtual Heritage Champion, Erik Human Computer Interaction and evaluation Digital heritage ethics Archaeogaming Photogrammetry Digital archaeology Virtual heritage bic Book Industry Communication::H Humanities::HD Archaeology bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFS Social groups::JFSL Ethnic studies::JFSL1 Ethnic minorities & multicultural studies bic Book Industry Communication::H Humanities::HB History bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications::UGG Computer games design bic Book Industry Communication::U Computing & information technology::UY Computer science::UYV Virtual reality Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments. 2022-03-21T14:33:21Z 2022-03-21T14:33:21Z 2021 book ONIX_20220321_9781914481017_7 9781914481017 9781914481000 9781914481024 9781914481031 https://library.oapen.org/handle/20.500.12657/53516 eng application/pdf n/a 9781914481017.pdf Ubiquity Press Ubiquity Press 10.5334/bck 10.5334/bck d5069e3b-8e22-4e18-9d2d-558a5f96d506 9781914481017 9781914481000 9781914481024 9781914481031 Ubiquity Press 153 London open access
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Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.
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