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oapen-20.500.12657-535502022-03-24T02:55:39Z Ludotopia Aarseth, Espen Günzel, Stephan Space Place Maps Computer Games Media Media Aesthetics Media Theory Media Studies bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these. 2022-03-23T09:55:53Z 2022-03-23T09:55:53Z 2019 book ONIX_20220323_9783839447307_10 9783839447307 9783837647303 https://library.oapen.org/handle/20.500.12657/53550 eng Edition Medienwissenschaft application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9783839447307.pdf transcript Verlag transcript Verlag 10.14361/transcript.9783839447307 10.14361/transcript.9783839447307 b30a6210-768f-42e6-bb84-0e6306590b5c 9783839447307 9783837647303 transcript Verlag 63 316 Bielefeld open access
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Where do computer games »happen«? The articles collected in this pioneering volume explore the categories of »space«, »place« and »territory« featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these.
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