9781943208357.pdf

In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Ga...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Γλώσσα:English
Έκδοση: Amherst College Press 2022
id oapen-20.500.12657-57787
record_format dspace
spelling oapen-20.500.12657-577872022-08-06T03:00:25Z Video Game Art Reader Funk, Tiffany The arts: general issues Computer game art Electronic, holographic and video art bic Book Industry Communication::A The arts::AB The arts: general issues bic Book Industry Communication::A The arts::AG Art treatments & subjects::AGB Individual artists, art monographs bic Book Industry Communication::A The arts::AF Art forms::AFK Non-graphic art forms::AFKV Electronic, holographic & video art In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games. 2022-08-05T12:46:07Z 2022-08-05T12:46:07Z 2022 book ONIX_20220805_9781943208357_16 9781943208357 9781943208340 https://library.oapen.org/handle/20.500.12657/57787 eng application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9781943208357.pdf Amherst College Press Amherst College Press 10.3998/mpub.12414517 10.3998/mpub.12414517 bd61c84b-c01e-472d-a7b1-a72ad38700ed 9781943208357 9781943208340 Amherst College Press 118 open access
institution OAPEN
collection DSpace
language English
description In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
title 9781943208357.pdf
spellingShingle 9781943208357.pdf
title_short 9781943208357.pdf
title_full 9781943208357.pdf
title_fullStr 9781943208357.pdf
title_full_unstemmed 9781943208357.pdf
title_sort 9781943208357.pdf
publisher Amherst College Press
publishDate 2022
_version_ 1771297475905191936