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oapen-20.500.12657-577892022-08-06T03:00:29Z Video Game Art Reader Funk, Tiffany The arts: general issues Computer game art Electronic, holographic and video art bic Book Industry Communication::A The arts::AB The arts: general issues bic Book Industry Communication::A The arts::AG Art treatments & subjects::AGB Individual artists, art monographs bic Book Industry Communication::A The arts::AF Art forms::AFK Non-graphic art forms::AFKV Electronic, holographic & video art The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. 2022-08-05T12:46:09Z 2022-08-05T12:46:09Z 2017 book ONIX_20220805_9781943208401_18 9781943208401 9781943208432 https://library.oapen.org/handle/20.500.12657/57789 eng application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9781943208401.pdf Amherst College Press Amherst College Press 10.3998/mpub.12471115 10.3998/mpub.12471115 bd61c84b-c01e-472d-a7b1-a72ad38700ed 9781943208401 9781943208432 Amherst College Press 90 open access
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The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them.
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