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oapen-20.500.12657-577902023-03-20T16:06:02Z Video Game Art Reader Funk, Tiffany The arts: general issues Computer game art Electronic, holographic and video art bic Book Industry Communication::A The arts::AB The arts: general issues bic Book Industry Communication::A The arts::AG Art treatments & subjects::AGB Individual artists, art monographs bic Book Industry Communication::A The arts::AF Art forms::AFK Non-graphic art forms::AFKV Electronic, holographic & video art This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. 2022-08-05T12:46:10Z 2022-08-05T12:46:10Z 2018 book ONIX_20220805_9781943208418_19 9781943208340 https://library.oapen.org/handle/20.500.12657/57790 eng application/pdf application/epub+zip Attribution-NonCommercial-NoDerivatives 4.0 International Attribution-NonCommercial-NoDerivatives 4.0 International 9781943208418.pdf 9781943208357.epub Amherst College Press Amherst College Press 10.3998/mpub.12471206 10.3998/mpub.12471206 bd61c84b-c01e-472d-a7b1-a72ad38700ed 9781943208340 Amherst College Press 98 open access
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This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating.
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