9783839462003.pdf

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic...

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Έκδοση: transcript Verlag 2022
id oapen-20.500.12657-58420
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spelling oapen-20.500.12657-584202022-09-17T03:11:26Z Playful Materialities Beil, Benjamin Freyermuth, Gundolf S. Schmidt, Hanns Christian Rusch, Raven Games Play Materiality Media Culture Popular Culture Computer Games Media Aesthetics Digital Media Media Studies bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. 2022-09-16T13:08:27Z 2022-09-16T13:08:27Z 2022 book ONIX_20220916_9783839462003_2 9783839462003 9783837662009 9783732862009 https://library.oapen.org/handle/20.500.12657/58420 eng Bild und Bit. Studien zur digitalen Medienkultur application/pdf Attribution-ShareAlike 4.0 International 9783839462003.pdf transcript Verlag transcript Verlag 10.1515/9783839462003 10.1515/9783839462003 b30a6210-768f-42e6-bb84-0e6306590b5c 0d163944-ed91-4ae1-bd14-18094479a965 9783839462003 9783837662009 9783732862009 transcript Verlag 14 404 Bielefeld 16TOA002 open access
institution OAPEN
collection DSpace
language English
description Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
title 9783839462003.pdf
spellingShingle 9783839462003.pdf
title_short 9783839462003.pdf
title_full 9783839462003.pdf
title_fullStr 9783839462003.pdf
title_full_unstemmed 9783839462003.pdf
title_sort 9783839462003.pdf
publisher transcript Verlag
publishDate 2022
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