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oapen-20.500.12657-587512022-10-15T03:19:30Z Co-creating Videogames Banks, John Media studies Graphical and digital media applications bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies bic Book Industry Communication::G Reference, information & interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies::JFCA Popular culture bic Book Industry Communication::K Economics, finance, business & management::KN Industry & industrial studies::KNT Media, information & communication industries::KNTX Information technology industries::KNTX1 Internet & WWW industries bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games. 2022-10-14T14:53:12Z 2022-10-14T14:53:12Z 2013 book ONIX_20221014_9781849666657_82 9781849666657 9781849666640 https://library.oapen.org/handle/20.500.12657/58751 eng application/pdf n/a 9781849666657.pdf Bloomsbury Academic Bloomsbury Academic 10.5040/9781472544353 10.5040/9781472544353 066d8288-86e4-4745-ad2c-4fa54a6b9b7b 9781849666657 9781849666640 Bloomsbury Academic 208 London open access
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