9781849666657.pdf

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis...

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Γλώσσα:English
Έκδοση: Bloomsbury Academic 2022
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spelling oapen-20.500.12657-587512022-10-15T03:19:30Z Co-creating Videogames Banks, John Media studies Graphical and digital media applications bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies bic Book Industry Communication::G Reference, information & interdisciplinary subjects::GT Interdisciplinary studies::GTC Communication studies bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies::JFCA Popular culture bic Book Industry Communication::K Economics, finance, business & management::KN Industry & industrial studies::KNT Media, information & communication industries::KNTX Information technology industries::KNTX1 Internet & WWW industries bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games. 2022-10-14T14:53:12Z 2022-10-14T14:53:12Z 2013 book ONIX_20221014_9781849666657_82 9781849666657 9781849666640 https://library.oapen.org/handle/20.500.12657/58751 eng application/pdf n/a 9781849666657.pdf Bloomsbury Academic Bloomsbury Academic 10.5040/9781472544353 10.5040/9781472544353 066d8288-86e4-4745-ad2c-4fa54a6b9b7b 9781849666657 9781849666640 Bloomsbury Academic 208 London open access
institution OAPEN
collection DSpace
language English
description This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.
title 9781849666657.pdf
spellingShingle 9781849666657.pdf
title_short 9781849666657.pdf
title_full 9781849666657.pdf
title_fullStr 9781849666657.pdf
title_full_unstemmed 9781849666657.pdf
title_sort 9781849666657.pdf
publisher Bloomsbury Academic
publishDate 2022
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