9781501310577.pdf

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, an...

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Έκδοση: Bloomsbury Academic 2022
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spelling oapen-20.500.12657-587952022-10-15T03:21:43Z Social, Casual and Mobile Games Willson, Michele Leaver, Tama Hobbies, quizzes and games Media studies bic Book Industry Communication::W Lifestyle, sport & leisure::WD Hobbies, quizzes & games bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies bic Book Industry Communication::T Technology, engineering, agriculture::TJ Electronics & communications engineering::TJK Communications engineering / telecommunications::TJKT Telephone technology::TJKT1 Mobile phone technology This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world. 2022-10-14T14:53:55Z 2022-10-14T14:53:55Z 2016 book ONIX_20221014_9781501310584_126 9781501310584 9781501310577 https://library.oapen.org/handle/20.500.12657/58795 eng application/pdf n/a 9781501310577.pdf Bloomsbury Academic Bloomsbury Academic 10.5040/9781501310591 10.5040/9781501310591 066d8288-86e4-4745-ad2c-4fa54a6b9b7b 9781501310584 9781501310577 Bloomsbury Academic 288 New York open access
institution OAPEN
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language English
description This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world.
title 9781501310577.pdf
spellingShingle 9781501310577.pdf
title_short 9781501310577.pdf
title_full 9781501310577.pdf
title_fullStr 9781501310577.pdf
title_full_unstemmed 9781501310577.pdf
title_sort 9781501310577.pdf
publisher Bloomsbury Academic
publishDate 2022
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