9783110725582.pdf
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...
Γλώσσα: | English |
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Έκδοση: |
De Gruyter
2022
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Διαθέσιμο Online: | https://www.degruyter.com/isbn/9783110725582 |
Περίληψη: | This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games into course design. Examples include games specifically designed and developed within the project plus signpost links to an online library of games. |
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