9783110725582.pdf
This book provides a research-based overview of the use of games to facilitate learning in innovation/entrepreneurship and draws on work in several European institutions and well-known companies. Also, it provides a review of experiences in using games, a typology and a model for introducing games i...
| Language: | English |
|---|---|
| Published: |
De Gruyter
2022
|
| Online Access: | https://www.degruyter.com/isbn/9783110725582 |
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