10_36253_978-88-5518-646-9_11.pdf

The chapter presents a case study based on the design, development, and testing of an interactive 360° video applied to the teaching of Sensory Analysis of Food at the University of Florence. The case study describes the design of 360° video storyboards and the creation of the video by the use of 36...

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Γλώσσα:Italian
Έκδοση: Firenze University Press 2022
Διαθέσιμο Online:https://books.fupress.com/doi/capitoli/978-88-5518-646-9_11
Περιγραφή
Περίληψη:The chapter presents a case study based on the design, development, and testing of an interactive 360° video applied to the teaching of Sensory Analysis of Food at the University of Florence. The case study describes the design of 360° video storyboards and the creation of the video by the use of 360° cameras for reproducing a sensory laboratory environment. Video enrichment with Vivista, an educational software allowing lecturers to embed interaction points (e.g. quizzes, texts, images) within the 360° videos is also described. Different immersive modalities for the use of the videos with students in different contexts are described and discussed. The chapter concludes with a reflection on the opportunities that 360° videos may provide to university students for practice and experience.