9781906897550.pdf

This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions – and this book is about them. It is about the ways in w...

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Έκδοση: Goldsmiths Press 2023
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spelling oapen-20.500.12657-631162024-03-28T08:18:52Z Future Gaming Ruffino, Paolo technology sociology games computers gaming computer video game gifts for her gifts for women sociology books gifts for men gifts for him history history books political books politics gifts tech gamer gifts fun gifts video game collectibles video game books fun gifts for adults computer books video game art video game book video game gifts clever gifts game guides video game guides philosophy business culture pop culture internet ai psychology economics writing future social innovation language thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions – and this book is about them. It is about the ways in which the past, present and future notion of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow. 2023-05-24T12:56:03Z 2023-05-24T12:56:03Z 2018 book ONIX_20230524_9781906897550_4 9781906897550 https://library.oapen.org/handle/20.500.12657/63116 eng Future Media application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9781906897550.pdf Goldsmiths Press Goldsmiths Press acec4c9d-1c7b-4283-b478-0ac91e6dcfdd 9781906897550 Goldsmiths Press 154 open access
institution OAPEN
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language English
description This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. There are sufficient bodies dedicated to those predictions – and this book is about them. It is about the ways in which the past, present and future notion of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow.
title 9781906897550.pdf
spellingShingle 9781906897550.pdf
title_short 9781906897550.pdf
title_full 9781906897550.pdf
title_fullStr 9781906897550.pdf
title_full_unstemmed 9781906897550.pdf
title_sort 9781906897550.pdf
publisher Goldsmiths Press
publishDate 2023
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