id |
oapen-20.500.12657-63649
|
record_format |
dspace
|
spelling |
oapen-20.500.12657-636492023-06-22T04:46:28Z Offene-Welt-Strukturen Bonner, Marc Media Studies; Game Studies; Game Art; Production Studies; Game Design; Game Architecture; Open World; World-Building bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies bic Book Industry Communication::U Computing & information technology::UG Graphical & digital media applications::UGG Computer games design bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDB Internet guides & online services::UDBV Virtual worlds bic Book Industry Communication::U Computing & information technology::UM Computer programming / software development::UMK Games development & programming bic Book Industry Communication::A The arts::AM Architecture::AMA Theory of architecture bic Book Industry Communication::A The arts::AM Architecture::AMV Landscape art & architecture bic Book Industry Communication::A The arts::AC History of art / art & design styles What role do algorithms play in the construction of images and the representation of the world and weather in computer games? How does the design of rooms, levels and topographies influence the decisions and behavior of the players? Is Brutalism the first genuine architectural style of computer games? What is the importance of landscape gardens and national parks in structuring game worlds? How is nature represented in times of climate change? Particularly in the last 20 years, digital game worlds are adapting features of the physical real world more meticulously than ever before. Through elaborate production processes and complex visualization strategies, the adaptation to the rest of our everyday world is always created in dependence on game mechanics and worldliness. As can be seen at the latest in the example of open-world games, the adoption of certain worldviews and visual traditions leads to ideological implications that go far beyond the narrative conventions transferred from other media formats that have been the focus of research so far. With his theory of architecture as a medial hinge, Marc Bonner reveals that digital game worlds exhibit media-specific properties that were previously out of reach and awaited exploration. By interweaving concepts from media studies, game studies, philosophy, architectural theory, human geography, landscape theory, and art history, among others, Bonner develops a transdisciplinary theoretical model and, using the analytical methods developed from it, makes it possible for the first time to understand and name the complex structure of today's computer games - from indie games to AAA open worlds. With »Offene-Welt-Strukturen« (»Open World Structures«) the architectonics of digital game worlds becomes comprehensively accessible. 2023-06-21T13:07:32Z 2023-06-21T13:07:32Z 2023 book 9783963173219 https://library.oapen.org/handle/20.500.12657/63649 ger application/pdf Attribution-NonCommercial 4.0 International 9783963178733_oa.pdf https://www.buechner-verlag.de/buch/offene-welt-strukturen/ Büchner-Verlag 10.14631/978-3-96317-873-3 10.14631/978-3-96317-873-3 1693c2dd-7cd7-4dac-b4bb-0dec0525ad05 631ac483-8bae-460f-9987-c3f4e4b98bb5 9783963173219 820 BO 4972/1-2 Deutsche Forschungsgemeinschaft (DFG) open access
|
institution |
OAPEN
|
collection |
DSpace
|
language |
ger
|
description |
What role do algorithms play in the construction of images and the representation of the world and weather in computer games? How does the design of rooms, levels and topographies influence the decisions and behavior of the players? Is Brutalism the first genuine architectural style of computer games? What is the importance of landscape gardens and national parks in structuring game worlds? How is nature represented in times of climate change? Particularly in the last 20 years, digital game worlds are adapting features of the physical real world more meticulously than ever before. Through elaborate production processes and complex visualization strategies, the adaptation to the rest of our everyday world is always created in dependence on game mechanics and worldliness. As can be seen at the latest in the example of open-world games, the adoption of certain worldviews and visual traditions leads to ideological implications that go far beyond the narrative conventions transferred from other media formats that have been the focus of research so far. With his theory of architecture as a medial hinge, Marc Bonner reveals that digital game worlds exhibit media-specific properties that were previously out of reach and awaited exploration. By interweaving concepts from media studies, game studies, philosophy, architectural theory, human geography, landscape theory, and art history, among others, Bonner develops a transdisciplinary theoretical model and, using the analytical methods developed from it, makes it possible for the first time to understand and name the complex structure of today's computer games - from indie games to AAA open worlds. With »Offene-Welt-Strukturen« (»Open World Structures«) the architectonics of digital game worlds becomes comprehensively accessible.
|
title |
9783963178733_oa.pdf
|
spellingShingle |
9783963178733_oa.pdf
|
title_short |
9783963178733_oa.pdf
|
title_full |
9783963178733_oa.pdf
|
title_fullStr |
9783963178733_oa.pdf
|
title_full_unstemmed |
9783963178733_oa.pdf
|
title_sort |
9783963178733_oa.pdf
|
publisher |
Büchner-Verlag
|
publishDate |
2023
|
url |
https://www.buechner-verlag.de/buch/offene-welt-strukturen/
|
_version_ |
1771297531606597632
|