9781003334316_10.4324_9781003334316-8.pdf

Cultural organizations are increasingly turning to immersive technologies such as Extended Reality to create more embodied and interactive experiences of remote cultural objects. Yet, museum computing’s overriding focus on cultural understandings of presence in terms of objects has obscured the broa...

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Έκδοση: Taylor & Francis 2023
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spelling oapen-20.500.12657-758972024-03-28T09:35:15Z Chapter 6 Reconfiguring the Viewer Bertrand, Stéphanie Salter, Chris and, Lambert, Maria, Museums, of, Presence, Shehade, Stylianou, Technologies, Theopisti Cultural organizations are increasingly turning to immersive technologies such as Extended Reality to create more embodied and interactive experiences of remote cultural objects. Yet, museum computing’s overriding focus on cultural understandings of presence in terms of objects has obscured the broader role that these systems’ reconfiguration of perception and attention play in shaping user experience. While cultural presence generally complicates the issue of technological mediation, the chapter argues that modern and contemporary visual art actually provides a unique test case to disentangle the nexus of immersion, presence, attention and ability at the core of these experiences. Its central claim is that the way in which wearable technologies ‘augment’ users by sensing, capturing, analyzing and processing sensorimotor action should be taken into account in the curation and design of future immersive experiences rather than assuming that the technology will eventually become transparent and ‘naturalized.’ 2023-08-29T13:00:59Z 2023-08-29T13:00:59Z 2024 chapter 9781032368801 9781032368856 https://library.oapen.org/handle/20.500.12657/75897 eng application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9781003334316_10.4324_9781003334316-8.pdf Taylor & Francis Museums and Technologies of Presence Routledge 10.4324/9781003334316-8 10.4324/9781003334316-8 7b3c7b10-5b1e-40b3-860e-c6dd5197f0bb d5f202cb-aede-4513-99f5-20d4f6c331d2 178e65b9-dd53-4922-b85c-0aaa74fce079 9781032368801 9781032368856 European Research Council (ERC) Routledge 20 893454 H2020 European Research Council H2020 Excellent Science - European Research Council open access
institution OAPEN
collection DSpace
language English
description Cultural organizations are increasingly turning to immersive technologies such as Extended Reality to create more embodied and interactive experiences of remote cultural objects. Yet, museum computing’s overriding focus on cultural understandings of presence in terms of objects has obscured the broader role that these systems’ reconfiguration of perception and attention play in shaping user experience. While cultural presence generally complicates the issue of technological mediation, the chapter argues that modern and contemporary visual art actually provides a unique test case to disentangle the nexus of immersion, presence, attention and ability at the core of these experiences. Its central claim is that the way in which wearable technologies ‘augment’ users by sensing, capturing, analyzing and processing sensorimotor action should be taken into account in the curation and design of future immersive experiences rather than assuming that the technology will eventually become transparent and ‘naturalized.’
title 9781003334316_10.4324_9781003334316-8.pdf
spellingShingle 9781003334316_10.4324_9781003334316-8.pdf
title_short 9781003334316_10.4324_9781003334316-8.pdf
title_full 9781003334316_10.4324_9781003334316-8.pdf
title_fullStr 9781003334316_10.4324_9781003334316-8.pdf
title_full_unstemmed 9781003334316_10.4324_9781003334316-8.pdf
title_sort 9781003334316_10.4324_9781003334316-8.pdf
publisher Taylor & Francis
publishDate 2023
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