9789048553495.pdf

Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book intro...

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Γλώσσα:English
Έκδοση: Amsterdam University Press 2023
id oapen-20.500.12657-76516
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spelling oapen-20.500.12657-765162023-12-21T08:58:58Z Video Game Characters and Transmedia Storytelling Blom, Joleen Dynamic Game Characters, transmedia practices, game studies, reader-response theory bic Book Industry Communication::A The arts::AF Art forms::AFJ Other graphic art forms bic Book Industry Communication::U Computing & information technology::UD Digital lifestyle::UDX Computer games / online games: strategy guides Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. 2023-10-02T09:43:23Z 2023-10-02T09:43:23Z 2023 book 9789463722957 https://library.oapen.org/handle/20.500.12657/76516 eng Games and Play application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9789048553495.pdf Amsterdam University Press 10.5117/9789463722957 10.5117/9789463722957 dd3d1a33-0ac2-4cfe-a101-355ae1bd857a 178e65b9-dd53-4922-b85c-0aaa74fce079 84095f4f-fc6b-435e-a379-4a99a66fabad Knowledge Unlatched 9789463722957 European Research Council (ERC) Knowledge Unlatched (KU) 9 208 Amsterdam 695528] Making Sense of Games H2020 European Research Council H2020 Excellent Science - European Research Council Academy of Finland Suomen Akatemia open access
institution OAPEN
collection DSpace
language English
description Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined. This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies. Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.
title 9789048553495.pdf
spellingShingle 9789048553495.pdf
title_short 9789048553495.pdf
title_full 9789048553495.pdf
title_fullStr 9789048553495.pdf
title_full_unstemmed 9789048553495.pdf
title_sort 9789048553495.pdf
publisher Amsterdam University Press
publishDate 2023
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