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oapen-20.500.12657-794252023-11-15T09:17:26Z Chapter 3 Droit de cité Smithies, James Ffrench, Patrick Ciula, Arianna Digital humanities; research software engineering; labour; modelling; aesthetics; science and technology studies; computing; philosophy; digital philosophy bic Book Industry Communication::G Reference, information & interdisciplinary subjects::GL Library & information sciences::GLM Library & information services bic Book Industry Communication::J Society & social sciences::JN Education::JNS Teaching of specific groups & persons with special educational needs::JNSV Teaching of students with English as a second language (TESOL) bic Book Industry Communication::J Society & social sciences::JN Education bic Book Industry Communication::J Society & social sciences::JN Education::JNM Higher & further education, tertiary education bic Book Industry Communication::J Society & social sciences::JN Education::JNV Educational equipment & technology, computer-aided learning (CAL) bic Book Industry Communication::K Economics, finance, business & management::KC Economics::KCS Economic systems & structures When King’s Digital Lab was established in late 2015 it was conceived as both a craft factory (working with colleagues to produce digital outputs) and a technical experiment (a site where the intersection of technology and the humanities could be explored). Significant progress has been made on both of those fronts: dozens of projects have been enabled, operational white papers have been shared, and research outputs have explored the intellectual and philosophical aspects of the laboratory environment. It is now possible to move beyond the techniques that enabled this success and use insights from the philosophy of technology to explore long-standing concerns about the role of technology in society. In doing so, the laboratory would become an applied techno-philosophical experiment. More radically, it could rehabilitate the use of technical objects in the humanities and reject technophobia as not only unproductive but unethical. Technical (digital) objects could thus be accorded droit de cité in the field of the humanities. This perspective fits well with emerging work in the humanities that highlights the history of the field, its relationship to modelling, the indeterminacy of computer technology, and the potential for human-machine relations to be reconciled through aesthetics. 2023-11-09T11:34:32Z 2023-11-09T11:34:32Z 2024 chapter 9781032027630 9781032027654 https://library.oapen.org/handle/20.500.12657/79425 eng application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9781003185932_10.4324_9781003185932-5.pdf Taylor & Francis Digital Humanities and Laboratories Routledge 10.4324/9781003185932-5 10.4324/9781003185932-5 7b3c7b10-5b1e-40b3-860e-c6dd5197f0bb afa6f63b-7e82-4e1c-b0e3-2e499056e74f 9781032027630 9781032027654 Routledge 16 open access
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When King’s Digital Lab was established in late 2015 it was conceived as both a craft factory (working with colleagues to produce digital outputs) and a technical experiment (a site where the intersection of technology and the humanities could be explored). Significant progress has been made on both of those fronts: dozens of projects have been enabled, operational white papers have been shared, and research outputs have explored the intellectual and philosophical aspects of the laboratory environment. It is now possible to move beyond the techniques that enabled this success and use insights from the philosophy of technology to explore long-standing concerns about the role of technology in society. In doing so, the laboratory would become an applied techno-philosophical experiment. More radically, it could rehabilitate the use of technical objects in the humanities and reject technophobia as not only unproductive but unethical. Technical (digital) objects could thus be accorded droit de cité in the field of the humanities. This perspective fits well with emerging work in the humanities that highlights the history of the field, its relationship to modelling, the indeterminacy of computer technology, and the potential for human-machine relations to be reconciled through aesthetics.
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2023
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