9783839464861.pdf

As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient int...

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Language:English
Published: transcript Verlag 2023
id oapen-20.500.12657-85172
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spelling oapen-20.500.12657-851722023-11-17T02:24:53Z Narratives Crossing Boundaries Friedmann, Joachim Transmedia Storytelling Games Social Impact Media Popular Culture Computer Games Media Aesthetics Media Theory Media Studies bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior. 2023-11-16T10:52:38Z 2023-11-16T10:52:38Z 2023 book ONIX_20231116_9783839464861_10 9783839464861 9783837664867 https://library.oapen.org/handle/20.500.12657/85172 eng Bild und Bit. Studien zur digitalen Medienkultur application/pdf Attribution-ShareAlike 4.0 International 9783839464861.pdf transcript Verlag 10.14361/9783839464861 10.14361/9783839464861 b30a6210-768f-42e6-bb84-0e6306590b5c 58d6f582-9430-4993-83af-3bfa17e5c932 9783839464861 9783837664867 17 368 Bielefeld [...] open access
institution OAPEN
collection DSpace
language English
description As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior.
title 9783839464861.pdf
spellingShingle 9783839464861.pdf
title_short 9783839464861.pdf
title_full 9783839464861.pdf
title_fullStr 9783839464861.pdf
title_full_unstemmed 9783839464861.pdf
title_sort 9783839464861.pdf
publisher transcript Verlag
publishDate 2023
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