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oapen-20.500.12657-85726
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oapen-20.500.12657-857262023-12-02T03:40:10Z Fictional Practices of Spirituality I Marcato, Leonardo Schniz, Felix Experience Game Design Interactive Fiction Spirituality Videogames Media Popular Culture Religion Computer Games Religious Studies Digital Media Media Studies bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFD Media studies bic Book Industry Communication::J Society & social sciences::JF Society & culture: general::JFC Cultural studies::JFCA Popular culture bic Book Industry Communication::H Humanities::HR Religion & beliefs::HRA Religion: general »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations. 2023-12-01T08:52:44Z 2023-12-01T08:52:44Z 2023 book ONIX_20231201_9783839461921_23 9783839461921 9783837661927 https://library.oapen.org/handle/20.500.12657/85726 eng Edition Kulturwissenschaft application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9783839461921.pdf https://www.transcript-verlag.de/ transcript Verlag 10.14361/9783839461921 10.14361/9783839461921 b30a6210-768f-42e6-bb84-0e6306590b5c 9783839461921 9783837661927 262 476 Bielefeld open access
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institution |
OAPEN
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DSpace
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language |
English
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description |
»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.
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title |
9783839461921.pdf
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spellingShingle |
9783839461921.pdf
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title_short |
9783839461921.pdf
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title_full |
9783839461921.pdf
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title_fullStr |
9783839461921.pdf
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title_full_unstemmed |
9783839461921.pdf
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title_sort |
9783839461921.pdf
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publisher |
transcript Verlag
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publishDate |
2023
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url |
https://www.transcript-verlag.de/
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_version_ |
1799945308130508800
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