BK409-Web-PDF.pdf

The focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the...

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Language:English
Published: AOSIS 2023
id oapen-20.500.12657-86278
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spelling oapen-20.500.12657-862782023-12-23T02:34:30Z Problem-based learning and pedagogies of play Golightly, Aubrey Sebatana, Motlhale J Bunt, Byron J. Jacobson, Trudi E Mackey, Thomas P Blignaut, Henry Erasmus, Ewie du Toit-Brits, Charlene Havenga, Marietjie Jordaan, Tertia Benelrhali, Azeddine Ouahbi, Ibrahim Oueriagli, Amane El Kharki, Khadija Olivier, Jako Burgos, Daniel Berrada, Khalid Dhakulkar, Amit Reyneke, Maryna Marais, Elma Botha, Carolina Nordgaard, Chanene Olivier, Louise Aboderin, Olukayode S de Beer, Josef Havenga, Marietjie Olivier, Jako Bunt, Byron J. Active learning game-based learning problem-based learning pedagogies of play self-directed learning education educational robotics open educational resources LEGO six BRICS LEGO LEGO Foundation work-integrated learning bic Book Industry Communication::J Society & social sciences::JN Education::JNT Teaching skills & techniques The focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the future. As such, active engagement can be encouraged, as evident in this book, where problem-based learning drives learning through real-world problems, while pedagogy of play focuses on innovative environments where the action of play and learning are integrated with the aim of developing SDL. The following are addressed in the chapters: an overview of problem-based learning and pedagogy of play, metaliteracy, playful problem-based learning tasks, computational thinking in game-based tasks and geometry, solving puzzles, applying LEGO®, using drama as the pedagogy of play and implementing educational robotics. The empirical research findings disseminated in this book aim to inspire academics in the research focus area of self-directed learning with active learning approaches in the school and tertiary classroom that hold affordances to enhance 21st-century skills. Active learning is an umbrella term for pedagogies that mainstream student engagement, such as problem-based learning, cooperative learning, gamification, role-play and drama. This scholarly book highlights various engaging pedagogies. 2023-12-21T13:58:49Z 2023-12-21T13:58:49Z 2023 book ONIX_20231221_9781779952806_5 9781779952783 9781779952790 https://library.oapen.org/handle/20.500.12657/86278 eng NWU Self-Directed Learning Series application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International BK409-Web-PDF.pdf AOSIS AOSIS Books 10.4102/aosis.2023.BK409 10.4102/aosis.2023.BK409 d7387d49-5f5c-4cd8-8640-ed0a752627b7 9781779952783 9781779952790 AOSIS Books 11 318 Cape Town open access
institution OAPEN
collection DSpace
language English
description The focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the future. As such, active engagement can be encouraged, as evident in this book, where problem-based learning drives learning through real-world problems, while pedagogy of play focuses on innovative environments where the action of play and learning are integrated with the aim of developing SDL. The following are addressed in the chapters: an overview of problem-based learning and pedagogy of play, metaliteracy, playful problem-based learning tasks, computational thinking in game-based tasks and geometry, solving puzzles, applying LEGO®, using drama as the pedagogy of play and implementing educational robotics. The empirical research findings disseminated in this book aim to inspire academics in the research focus area of self-directed learning with active learning approaches in the school and tertiary classroom that hold affordances to enhance 21st-century skills. Active learning is an umbrella term for pedagogies that mainstream student engagement, such as problem-based learning, cooperative learning, gamification, role-play and drama. This scholarly book highlights various engaging pedagogies.
title BK409-Web-PDF.pdf
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publisher AOSIS
publishDate 2023
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