BK426_Web PDF.pdf

The focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Γλώσσα:English
Έκδοση: AOSIS 2023
id oapen-20.500.12657-86281
record_format dspace
spelling oapen-20.500.12657-862812023-12-23T02:34:36Z Innovative curriculum design du Toit, Adri Petersen, Neal de Beer, Josef Mentz, Elsa Bunt, Byron J White, Lounell Kruger, Corné CG Mdakane, Marry Lubbe, Anitia Chahine, Iman C Awad, Awad Pool, Jessica Heymans, Yolande Koch, Rhea Mokwatsi, Gontse Balfour, Robert J Petersen, Neal du Toit, Adri Balfour, Robert J. Mentz, Elsa curriculum innovation theory-practice divide self-directed learning pre-service student preparation excursion sense of belonging unity pacing engagement student experience online instructional design bic Book Industry Communication::J Society & social sciences::JN Education::JNT Teaching skills & techniques The focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the future. As such, active engagement can be encouraged, as evident in this book, where problem-based learning drives learning through real-world problems, while pedagogy of play focuses on innovative environments where the action of play and learning are integrated with the aim of developing SDL. The following are addressed in the chapters: an overview of problem-based learning and pedagogy of play, metaliteracy, playful problem-based learning tasks, computational thinking in game-based tasks and geometry, solving puzzles, applying LEGO®, using drama as the pedagogy of play and implementing educational robotics. The empirical research findings disseminated in this book aim to inspire academics in the research focus area of self-directed learning with active learning approaches in the school and tertiary classroom that hold affordances to enhance 21st-century skills. Active learning is an umbrella term for pedagogies that mainstream student engagement, such as problem-based learning, cooperative learning, gamification, role-play and drama. This scholarly book highlights various engaging pedagogies. 2023-12-21T13:58:52Z 2023-12-21T13:58:52Z 2023 book ONIX_20231221_9781779952813_8 9781779952813 9781779952820 https://library.oapen.org/handle/20.500.12657/86281 eng NWU Self-Directed Learning Series application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International BK426_Web PDF.pdf AOSIS AOSIS Books 10.4102/aosis.2023.BK426 10.4102/aosis.2023.BK426 d7387d49-5f5c-4cd8-8640-ed0a752627b7 9781779952813 9781779952820 AOSIS Books 12 298 Cape Town open access
institution OAPEN
collection DSpace
language English
description The focus of this book is original research regarding the implementation of problem-based learning and pedagogies of play as active approaches to foster self-directed learning. With the Fourth Industrial Revolution (4IR) in mind, educational institutions need to rethink teaching and learning for the future. As such, active engagement can be encouraged, as evident in this book, where problem-based learning drives learning through real-world problems, while pedagogy of play focuses on innovative environments where the action of play and learning are integrated with the aim of developing SDL. The following are addressed in the chapters: an overview of problem-based learning and pedagogy of play, metaliteracy, playful problem-based learning tasks, computational thinking in game-based tasks and geometry, solving puzzles, applying LEGO®, using drama as the pedagogy of play and implementing educational robotics. The empirical research findings disseminated in this book aim to inspire academics in the research focus area of self-directed learning with active learning approaches in the school and tertiary classroom that hold affordances to enhance 21st-century skills. Active learning is an umbrella term for pedagogies that mainstream student engagement, such as problem-based learning, cooperative learning, gamification, role-play and drama. This scholarly book highlights various engaging pedagogies.
title BK426_Web PDF.pdf
spellingShingle BK426_Web PDF.pdf
title_short BK426_Web PDF.pdf
title_full BK426_Web PDF.pdf
title_fullStr BK426_Web PDF.pdf
title_full_unstemmed BK426_Web PDF.pdf
title_sort bk426_web pdf.pdf
publisher AOSIS
publishDate 2023
_version_ 1799945313268531200