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oapen-20.500.12657-863832024-01-04T02:16:32Z La guerra civil española en los juegos y entornos lúdicos Kuschel, Daniela digital games, analog games, cultural production, historical memory, case studies bic Book Industry Communication::H Humanities::HB History::HBW Military history::HBWP Spanish Civil War This book brings together different perspectives on the representation of the Spanish Civil War in digital and analog games, considering them an important part of the cultural production inspired by this historical event. Games must be understood as powerful disseminators of historical stories due to their influence on the processes of memory and reification of the past. Therefore, it is essential to analyze the ideologies they transmit and the visions of the past they offer to players—just like literature, cinema and comics. In this sense, this work introduces the study of games about the Civil War and evaluates the recreational environments in which they appear. It aims to reflect on how games, as distinctive media, can enrich research on conflict and historical memory in general. The case studies of games set in the Spanish Civil War allow us to discover and discuss the visions about the historical moment that circulate in the world of games. The Spanish Civil War in games and recreational environments also offers an overview of methods and theories for the analysis of games as cultural artifacts. 2024-01-03T15:27:39Z 2024-01-03T15:27:39Z 2023 book 9788491923992 9783968695211 https://library.oapen.org/handle/20.500.12657/86383 spa La Casa de la Riqueza. Estudios de la Cultura de España application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International Kuschel-Guerra civil_ePDF.pdf https://www.iberoamericana-vervuert.es/AccesoLibre.aspx Iberoamericana Vervuert 10.31819/9783968695228 10.31819/9783968695228 ddb3ae13-7f2c-4e9a-909a-11ea8fa64a23 9788491923992 9783968695211 78 383 Frankfurt am Main open access
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spa
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This book brings together different perspectives on the representation of the Spanish Civil War in digital and analog games, considering them an important part of the cultural production inspired by this historical event. Games must be understood as powerful disseminators of historical stories due to their influence on the processes of memory and reification of the past. Therefore, it is essential to analyze the ideologies they transmit and the visions of the past they offer to players—just like literature, cinema and comics. In this sense, this work introduces the study of games about the Civil War and evaluates the recreational environments in which they appear. It aims to reflect on how games, as distinctive media, can enrich research on conflict and historical memory in general. The case studies of games set in the Spanish Civil War allow us to discover and discuss the visions about the historical moment that circulate in the world of games. The Spanish Civil War in games and recreational environments also offers an overview of methods and theories for the analysis of games as cultural artifacts.
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Kuschel-Guerra civil_ePDF.pdf
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Kuschel-Guerra civil_ePDF.pdf
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Kuschel-Guerra civil_ePDF.pdf
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Kuschel-Guerra civil_ePDF.pdf
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Kuschel-Guerra civil_ePDF.pdf
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Kuschel-Guerra civil_ePDF.pdf
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kuschel-guerra civil_epdf.pdf
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Iberoamericana Vervuert
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2024
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https://www.iberoamericana-vervuert.es/AccesoLibre.aspx
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