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oapen-20.500.12657-864462024-01-05T16:45:32Z Ancient Egypt, New Technology Lucarelli, Rita Roberson, Joshua A. Vinson, Steve 3D modelling 3D technology Archaeology Art History Computational Analysis Digital Humanities Digitization Egyptology Linguistics Philology Photogrammetry Virtual Heritage Virtual Reality bic Book Industry Communication::H Humanities::HD Archaeology::HDD Archaeology by period / region::HDDG Egyptian archaeology / Egyptology bic Book Industry Communication::T Technology, engineering, agriculture::TB Technology: general issues bic Book Industry Communication::3 Time periods qualifiers::3D BCE to c 500 CE This volume of collected studies takes stock of most recent developments in Egyptology and the Digital Humanities, considering future directions for the application of new technologies in Egyptology. The book presents the results of an international conference held in 2019 at Indiana University – Bloomington, in which Egyptologists and digital humanists with interest in Egyptology gathered in 2019 to present current projects in 3D modeling, virtual and augmented reality, game technology, digital pedagogy, database projects, computational and corpus linguistics and E-publications. Those projects, along with a selection of others that were not presented in Bloomington, are now described and discussed in this volume. 2024-01-05T16:29:52Z 2024-01-05T16:29:52Z 2023 book ONIX_20240105_9789004501294_15 9789004501294 9789004501287 https://library.oapen.org/handle/20.500.12657/86446 eng application/pdf n/a 9789004501294.pdf https://brill.com/edcollbook-oa/title/55882 Brill 10.1163/9789004501294 10.1163/9789004501294 af16fd4b-42a1-46ed-82e8-c5e880252026 9789004501294 9789004501287 open access
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This volume of collected studies takes stock of most recent developments in Egyptology and the Digital Humanities, considering future directions for the application of new technologies in Egyptology. The book presents the results of an international conference held in 2019 at Indiana University – Bloomington, in which Egyptologists and digital humanists with interest in Egyptology gathered in 2019 to present current projects in 3D modeling, virtual and augmented reality, game technology, digital pedagogy, database projects, computational and corpus linguistics and E-publications. Those projects, along with a selection of others that were not presented in Bloomington, are now described and discussed in this volume.
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