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oapen-20.500.12657-885052024-03-28T14:02:58Z Playing Dystopia Farca, Gerald Video Games Utopia Dystopia Science Fiction Culture Phenomenology Media Computer Games Media Aesthetics Digital Media Sociology of Technology Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games. 2024-03-14T10:45:16Z 2024-03-14T10:45:16Z 2018 book ONIX_20240314_9783839445976_55 9783839445976 9783837645972 https://library.oapen.org/handle/20.500.12657/88505 eng Bild und Bit. Studien zur digitalen Medienkultur application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9783839445976.pdf transcript Verlag transcript Verlag 10.14361/9783839445976 10.14361/9783839445976 b30a6210-768f-42e6-bb84-0e6306590b5c 9783839445976 9783837645972 transcript Verlag 8 434 Bielefeld open access
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Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.
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