9791221502893_25.pdf

In recent years, technology has been playing a transformative role in the field of built environment, architecture, and construction education. It can be argued that the emergence of digital technologies has revolutionised the approach to teaching and learning in higher education in these fields. Di...

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Γλώσσα:English
Έκδοση: Firenze University Press 2024
Διαθέσιμο Online:https://books.fupress.com/doi/capitoli/979-12-215-0289-3_25
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spelling oapen-20.500.12657-891072024-04-03T02:23:37Z Chapter Towards a Digital Era in AEC Higher Education: Combining Theory and Technology to Develop and Deliver Architectural Master Classes Hajirasouli, Aso Getuli, Vito Bruttini, Alessandro Sorbi, Tommaso Capone, Pietro Digital and Immersive Pedagogy Digital Technology Architectural Higher Education Immersive Reality Evaluation Questionnaire Spatial tracking thema EDItEUR::J Society and Social Sciences::JN Education In recent years, technology has been playing a transformative role in the field of built environment, architecture, and construction education. It can be argued that the emergence of digital technologies has revolutionised the approach to teaching and learning in higher education in these fields. Digital technologies, such as Artificial intelligence (AI), additive manufacturing, robotics, 3D laser scanners, and Immersive Realities (IR), have played a crucial role in enhancing sustainability and efficiency in the industry. However, the opportunities provided by the use of these technologies (as a single tool or combined) in higher education and within the field of Architecture, Engineering, and Construction (AEC) are still relatively unexplored. To address this gap, this work presents a novel pedagogical framework aimed to enhance students’ literacy on emerging technologies, and increase their criticality, and understanding of professional practices along with the related ethical challenges. Furthermore, to assess its effectiveness regarding the integration of immersive VR technologies in the teaching practice, a learner-centred evaluation approach is proposed, based on the collection and correlation of both qualitative and quantitative data. Concerning the former, a dedicated questionnaire is developed to collect students’ subjective feedback. For the latter, a method for tracking their use of space in the virtual environment is discussed. Both the immersive pedagogical framework and evaluation approach presented in this work will be implemented in diverse architecture and civil engineering master classes in Australia and in Italy, and their comparative outcomes and validation will be the object of future joint contributions 2024-04-02T15:46:45Z 2024-04-02T15:46:45Z 2023 chapter ONIX_20240402_9791221502893_76 2704-5846 9791221502893 https://library.oapen.org/handle/20.500.12657/89107 eng Proceedings e report application/pdf n/a 9791221502893_25.pdf https://books.fupress.com/doi/capitoli/979-12-215-0289-3_25 Firenze University Press 10.36253/979-12-215-0289-3.25 10.36253/979-12-215-0289-3.25 bf65d21a-78e5-4ba2-983a-dbfa90962870 9791221502893 137 8 Florence open access
institution OAPEN
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language English
description In recent years, technology has been playing a transformative role in the field of built environment, architecture, and construction education. It can be argued that the emergence of digital technologies has revolutionised the approach to teaching and learning in higher education in these fields. Digital technologies, such as Artificial intelligence (AI), additive manufacturing, robotics, 3D laser scanners, and Immersive Realities (IR), have played a crucial role in enhancing sustainability and efficiency in the industry. However, the opportunities provided by the use of these technologies (as a single tool or combined) in higher education and within the field of Architecture, Engineering, and Construction (AEC) are still relatively unexplored. To address this gap, this work presents a novel pedagogical framework aimed to enhance students’ literacy on emerging technologies, and increase their criticality, and understanding of professional practices along with the related ethical challenges. Furthermore, to assess its effectiveness regarding the integration of immersive VR technologies in the teaching practice, a learner-centred evaluation approach is proposed, based on the collection and correlation of both qualitative and quantitative data. Concerning the former, a dedicated questionnaire is developed to collect students’ subjective feedback. For the latter, a method for tracking their use of space in the virtual environment is discussed. Both the immersive pedagogical framework and evaluation approach presented in this work will be implemented in diverse architecture and civil engineering master classes in Australia and in Italy, and their comparative outcomes and validation will be the object of future joint contributions
title 9791221502893_25.pdf
spellingShingle 9791221502893_25.pdf
title_short 9791221502893_25.pdf
title_full 9791221502893_25.pdf
title_fullStr 9791221502893_25.pdf
title_full_unstemmed 9791221502893_25.pdf
title_sort 9791221502893_25.pdf
publisher Firenze University Press
publishDate 2024
url https://books.fupress.com/doi/capitoli/979-12-215-0289-3_25
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