9791221502893_14.pdf

Design documents, drawings, and specifications are visual representations that are fundamental and prevalent in today’s construction engineering practice. Construction specialties (e.g., structural, mechanical) rely on these visual representations to express and draw meaning during collaborations. C...

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Γλώσσα:English
Έκδοση: Firenze University Press 2024
Διαθέσιμο Online:https://books.fupress.com/doi/capitoli/979-12-215-0289-3_14
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spelling oapen-20.500.12657-891182024-04-03T02:23:45Z Chapter Improving Sense-Making for Construction Planning Tasks Using Visual and Haptic Stimuli in Virtual Reality Environments Mutis, Ivan Oberemok, Marina Purushotham, Nishanth haptic cues human-computer-interaction design interpretations thema EDItEUR::U Computing and Information Technology Design documents, drawings, and specifications are visual representations that are fundamental and prevalent in today’s construction engineering practice. Construction specialties (e.g., structural, mechanical) rely on these visual representations to express and draw meaning during collaborations. Construction engineering and management (CEM) students must acquire the knowledge, skills, and abilities — a key example of which is perceptual competence —for interpreting visual representations to facilitate efficient task execution, such as planning. Empowering learners with new technology using robust real-world immersion and interactive features is a significant step towards this target. The presented research explores new human-machine interactions to determine the best way for CEM students to learn through the combined senses of sight and touch. The approach merges visual and haptic interactions within an immersive environment to enhance perception and reasoning skills. The research demonstrates how CEM learners interact with and interpret the meanings of information within a planning task. It explores how VR and haptic technology augment the ability to recognize meanings — a new type of representational competency — for improved interpretation of information related to components with respect to engineering disciplines and sub-systems in a CEM, and investigates learners’ problem-solving ability by using perception-rich enhanced virtual reality (VR) and haptic affordances 2024-04-02T15:47:05Z 2024-04-02T15:47:05Z 2023 chapter ONIX_20240402_9791221502893_87 2704-5846 9791221502893 https://library.oapen.org/handle/20.500.12657/89118 eng Proceedings e report application/pdf n/a 9791221502893_14.pdf https://books.fupress.com/doi/capitoli/979-12-215-0289-3_14 Firenze University Press 10.36253/979-12-215-0289-3.14 10.36253/979-12-215-0289-3.14 bf65d21a-78e5-4ba2-983a-dbfa90962870 9791221502893 137 13 Florence open access
institution OAPEN
collection DSpace
language English
description Design documents, drawings, and specifications are visual representations that are fundamental and prevalent in today’s construction engineering practice. Construction specialties (e.g., structural, mechanical) rely on these visual representations to express and draw meaning during collaborations. Construction engineering and management (CEM) students must acquire the knowledge, skills, and abilities — a key example of which is perceptual competence —for interpreting visual representations to facilitate efficient task execution, such as planning. Empowering learners with new technology using robust real-world immersion and interactive features is a significant step towards this target. The presented research explores new human-machine interactions to determine the best way for CEM students to learn through the combined senses of sight and touch. The approach merges visual and haptic interactions within an immersive environment to enhance perception and reasoning skills. The research demonstrates how CEM learners interact with and interpret the meanings of information within a planning task. It explores how VR and haptic technology augment the ability to recognize meanings — a new type of representational competency — for improved interpretation of information related to components with respect to engineering disciplines and sub-systems in a CEM, and investigates learners’ problem-solving ability by using perception-rich enhanced virtual reality (VR) and haptic affordances
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title_full 9791221502893_14.pdf
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title_full_unstemmed 9791221502893_14.pdf
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publisher Firenze University Press
publishDate 2024
url https://books.fupress.com/doi/capitoli/979-12-215-0289-3_14
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