9791221502893_07.pdf

Although immersive virtual reality (VR) has been shown to facilitate collaborative understanding of a design, many users remain resistant to its use. Moreover, there is currently a lack of real-world studies investigating why certain users (e.g., architects) are resistant to use VR during design rev...

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Γλώσσα:English
Έκδοση: Firenze University Press 2024
Διαθέσιμο Online:https://books.fupress.com/doi/capitoli/979-12-215-0289-3_7
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spelling oapen-20.500.12657-891492024-04-03T02:24:10Z Chapter Transitioning from 2D to VR in Design Review – Resistance to Engagement Sateei, Shahin Roupé, Mattias Johansson, Mikael Virtual Reality HMD VR design process design review spatial understanding end-users thema EDItEUR::U Computing and Information Technology::UT Computer networking and communications::UTV Virtualization Although immersive virtual reality (VR) has been shown to facilitate collaborative understanding of a design, many users remain resistant to its use. Moreover, there is currently a lack of real-world studies investigating why certain users (e.g., architects) are resistant to use VR during design reviews. The aim of this study is to understand the resistance that influence client representatives’ and architects’ interaction with a VR-system that supports both fully- and non-immersive experiences of the virtual environment. Data were gathered from three VR-workshops, which were part of 3 design review sessions of a new elementary school. Additional data were gathered from four semi-structured interviews with both the architects and client representatives participating in all workshop sessions, the interior architect involved in the project as well as an additional six semi-structured interviews. These additional six interviews involved exterior architects from different firms, who had previously used VR for both informative and design review purposes. The findings suggest that client representatives and the architects had initially been resistant to use VR during the design reviews, but their attitudes changed progressively during the three workshops, in particular that of the architects. The findings also indicate that interactive features in VR (e.g., object manipulation, multi-user) help end users negotiate design requests more efficiently and make informed decision-making. This paper highlights how immersive VR could improve the design review process 2024-04-02T15:48:01Z 2024-04-02T15:48:01Z 2023 chapter ONIX_20240402_9791221502893_118 2704-5846 9791221502893 https://library.oapen.org/handle/20.500.12657/89149 eng Proceedings e report application/pdf n/a 9791221502893_07.pdf https://books.fupress.com/doi/capitoli/979-12-215-0289-3_7 Firenze University Press 10.36253/979-12-215-0289-3.07 10.36253/979-12-215-0289-3.07 bf65d21a-78e5-4ba2-983a-dbfa90962870 9791221502893 137 12 Florence open access
institution OAPEN
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language English
description Although immersive virtual reality (VR) has been shown to facilitate collaborative understanding of a design, many users remain resistant to its use. Moreover, there is currently a lack of real-world studies investigating why certain users (e.g., architects) are resistant to use VR during design reviews. The aim of this study is to understand the resistance that influence client representatives’ and architects’ interaction with a VR-system that supports both fully- and non-immersive experiences of the virtual environment. Data were gathered from three VR-workshops, which were part of 3 design review sessions of a new elementary school. Additional data were gathered from four semi-structured interviews with both the architects and client representatives participating in all workshop sessions, the interior architect involved in the project as well as an additional six semi-structured interviews. These additional six interviews involved exterior architects from different firms, who had previously used VR for both informative and design review purposes. The findings suggest that client representatives and the architects had initially been resistant to use VR during the design reviews, but their attitudes changed progressively during the three workshops, in particular that of the architects. The findings also indicate that interactive features in VR (e.g., object manipulation, multi-user) help end users negotiate design requests more efficiently and make informed decision-making. This paper highlights how immersive VR could improve the design review process
title 9791221502893_07.pdf
spellingShingle 9791221502893_07.pdf
title_short 9791221502893_07.pdf
title_full 9791221502893_07.pdf
title_fullStr 9791221502893_07.pdf
title_full_unstemmed 9791221502893_07.pdf
title_sort 9791221502893_07.pdf
publisher Firenze University Press
publishDate 2024
url https://books.fupress.com/doi/capitoli/979-12-215-0289-3_7
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