9791221502428_15.pdf

This chapter looks at how Japanese history is represented in videogames. The focus is on the difference between historical videogames produced in the Western world and those produced in Japan. I am going to highlight how videogames are often influenced by Orientalism and Eurocentrism and how this is...

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Γλώσσα:English
Έκδοση: Firenze University Press 2024
Διαθέσιμο Online:https://books.fupress.com/doi/capitoli/979-12-215-0242-8_15
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spelling oapen-20.500.12657-892162024-04-03T02:24:50Z Chapter Digital Shogun and Electronic Imperialism: Japanese History through the Lens of Historical Videogames Scarselli, Aldo Giuseppe Historical videogames History of Japan Samurai Cultural Representations thema EDItEUR::N History and Archaeology::NH History This chapter looks at how Japanese history is represented in videogames. The focus is on the difference between historical videogames produced in the Western world and those produced in Japan. I am going to highlight how videogames are often influenced by Orientalism and Eurocentrism and how this is quite evident for Western products set in historical Japan. After that, my focus will be on how Japanese game developers re-imagine their history, moving away from concepts of historical authenticity towards a freer and more elastic representation of the past. 2024-04-02T15:49:54Z 2024-04-02T15:49:54Z 2023 chapter ONIX_20240402_9791221502428_185 2975-0261 9791221502428 https://library.oapen.org/handle/20.500.12657/89216 eng Connessioni. Studies in Transcultural History application/pdf n/a 9791221502428_15.pdf https://books.fupress.com/doi/capitoli/979-12-215-0242-8_15 Firenze University Press 10.36253/979-12-215-0242-8.15 10.36253/979-12-215-0242-8.15 bf65d21a-78e5-4ba2-983a-dbfa90962870 9791221502428 2 10 Florence open access
institution OAPEN
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language English
description This chapter looks at how Japanese history is represented in videogames. The focus is on the difference between historical videogames produced in the Western world and those produced in Japan. I am going to highlight how videogames are often influenced by Orientalism and Eurocentrism and how this is quite evident for Western products set in historical Japan. After that, my focus will be on how Japanese game developers re-imagine their history, moving away from concepts of historical authenticity towards a freer and more elastic representation of the past.
title 9791221502428_15.pdf
spellingShingle 9791221502428_15.pdf
title_short 9791221502428_15.pdf
title_full 9791221502428_15.pdf
title_fullStr 9791221502428_15.pdf
title_full_unstemmed 9791221502428_15.pdf
title_sort 9791221502428_15.pdf
publisher Firenze University Press
publishDate 2024
url https://books.fupress.com/doi/capitoli/979-12-215-0242-8_15
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