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oapen-20.500.12657-896402024-04-09T02:27:42Z Migrating Through the Web Braida, Nicole Interactive Media Migration Serious Games Maps Humanitarianism Media Internet Digital Media Refugee Studies Media Studies thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCT Media studies::JBCT1 Media studies: internet, digital media and society thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBF Social and ethical issues::JBFH Migration, immigration and emigration How to study a media object on the web that is at the same time a documentary, a reportage, and a game which combines both fiction and non-fiction elements? Nicole Braida digs into the discursive and material structures and infrastructures of serious games, text-adventures, newsgames, interactive maps, and data visualizations, in which refugees and migrants become the subject of humanitarian discourse. Although the goal is to arouse empathy towards migrants, these »interactive practices« distinguish who is vulnerable and who is not. It supports the idea of a »migratory crisis«, which, the author argues, is actually the symptom of a deeper crisis of the humanitarian system itself. 2024-04-08T14:04:06Z 2024-04-08T14:04:06Z 2022 book ONIX_20240408_9783839460399_85 9783839460399 9783837660395 https://library.oapen.org/handle/20.500.12657/89640 eng Edition Medienwissenschaft application/pdf Attribution 4.0 International 9783839460399.pdf transcript Verlag transcript Verlag 10.14361/9783839460399 10.14361/9783839460399 b30a6210-768f-42e6-bb84-0e6306590b5c 4a1ea0f2-e46e-4025-bbc3-e853f4181d49 9783839460399 9783837660395 transcript Verlag 95 260 Bielefeld 101017536 Universitätsbund Tübingen e.V. H2020 Excellent Science H2020 Priority Excellent Science open access
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How to study a media object on the web that is at the same time a documentary, a reportage, and a game which combines both fiction and non-fiction elements? Nicole Braida digs into the discursive and material structures and infrastructures of serious games, text-adventures, newsgames, interactive maps, and data visualizations, in which refugees and migrants become the subject of humanitarian discourse. Although the goal is to arouse empathy towards migrants, these »interactive practices« distinguish who is vulnerable and who is not. It supports the idea of a »migratory crisis«, which, the author argues, is actually the symptom of a deeper crisis of the humanitarian system itself.
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