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oapen-20.500.12657-897912024-04-11T02:26:57Z Chapter 31 Co-imagining the Museum of the Future: Meaningful Interactions Among Art(efacts), Visitors and Technology in Museum Spaces Van Even, Priscilla Wolff, Annika Steinbeck, Stefanie Pässilä, Anne Vanhaelewijn, Kevin art, HCI , museum spaces, visitor experience, digital technology, artifacts, youth, museum professionals, distractive technology, technology as enabler, co-creation, co-design, authenticity, discovery, collaboration and participation thema EDItEUR::J Society and Social Sciences::JN Education::JNF Educational strategies and policy::JNFK Educational strategies and policy: inclusion thema EDItEUR::J Society and Social Sciences::JB Society and culture: general::JBC Cultural and media studies::JBCC Cultural studies Museums are exploring the potential of digital technologies and tools for, among other things, visual literacy education, visitor engagement and exhibition curation. In this chapter, we will inquire about the different functions and roles of technology in the museum space, and we will examine how to establish a meaningful interaction between art(efacts), people and tools to improve curation, visual literacy practices and visitor experiences. Experiences from the RETINA project in 2018 have shown us that interactions without this element of meaningfulness can easily lead to the development of tools and technologies that are distractive rather than supportive. Based on a co-creation workshop in 2021 with different museum stakeholders and on former museum research experiences in museum settings, we will discuss barriers and enablers to good technology uses in the museum, and supportive and distractive characteristics of technology. Furthermore, we will introduce scenarios of what future museums could look like from the perspective of technology through the eyes of youth and museum professionals and researchers. 2024-04-10T10:24:16Z 2024-04-10T10:24:16Z 2024 chapter 9781789389135 9781789389128 9781789389142 https://library.oapen.org/handle/20.500.12657/89791 eng application/pdf Attribution-NonCommercial-NoDerivatives 4.0 International 9781789389159_OA.pdf Intellect Propositions for Museum Education dba70200-fc42-4588-b068-f9ec198260f0 a0a47637-e36b-42ca-b4c5-45ef978ab292 178e65b9-dd53-4922-b85c-0aaa74fce079 9781789389135 9781789389128 9781789389142 European Research Council (ERC) 57 872500 H2020 European Research Council H2020 Excellent Science - European Research Council open access
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Museums are exploring the potential of digital
technologies and tools for, among other things,
visual literacy education, visitor engagement and
exhibition curation. In this chapter, we will inquire
about the different functions and roles of
technology in the museum space, and we will
examine how to establish a meaningful interaction
between art(efacts), people and tools to improve
curation, visual literacy practices and visitor
experiences. Experiences from the RETINA
project in 2018 have shown us that interactions
without this element of meaningfulness can easily
lead to the development of tools and technologies
that are distractive rather than supportive. Based
on a co-creation workshop in 2021 with different
museum stakeholders and on former museum
research experiences in museum settings, we will
discuss barriers and enablers to good technology
uses in the museum, and supportive and
distractive characteristics of technology.
Furthermore, we will introduce scenarios of what
future museums could look like from the
perspective of technology through the eyes of
youth and museum professionals and researchers.
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