Crowdsourcing : one step beyond /

Crowdsourcing is a relatively recent phenomenon t hat only appeared in 2006, but it continues to grow and diversify (crowdfunding, crowdcontrol, etc.). This book aims to review this concept and show how it leads to the creation of value and new business opportunities.

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Lebraty, Jean-Fabrice (Συγγραφέας), Lobre-Lebraty, Katia (Συγγραφέας)
Μορφή: Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: London : Hoboken, NJ : ISTE ; Wiley, 2013.
Σειρά:Focus series in information systems, web and pervasive computing.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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049 |a MAIN 
100 1 |a Lebraty, Jean-Fabrice,  |e author. 
245 1 0 |a Crowdsourcing :  |b one step beyond /  |c Jean-Fabrice Lebraty, Katia Lobre-Lebraty. 
264 1 |a London :  |b ISTE ;  |a Hoboken, NJ :  |b Wiley,  |c 2013. 
300 |a 1 online resource (xiv, 118 pages .). 
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337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Focus series 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 |a Ch. 1 A Turbulent and Paradoxical Environment -- 1.1.Economic financialization and its challenges -- 1.2.The mass diffusion of the Internet and its consequences -- 1.3.The paradoxical coexistence of scarcity and abundance around data -- 1.4.Unique simultaneity of crisis and immobilism -- 1.4.1.The online banking sector -- 1.4.2.The postal sector -- 1.4.3.The television sector -- 1.4.4.The training sector: French universities -- 1.4.5.The conclusion to be drawn from these cases: the crowd remains an underexploited resource -- ch. 2 Crowdsourcing: A New Form of Externalization -- 2.1.The concept of externalization -- 2.2.The idea of relationships -- 2.3.The concept of a crowd -- 2.3.1.The connected crowd -- 2.3.2.Understanding the crowd -- 2.3.3.Crowds and experts -- ch. 3 Crowdsourcing and Value Creation -- 3.1.Creation of value -- 3.2.What type of value? -- 3.3.What type of crowd? -- 3.4.Towards an adapted business model 
505 8 |a Ch. 4 Forms of Crowdsourcing -- 4.1.Crowdjobbing -- 4.1.1.What is it? -- 4.1.2.Why it works -- 4.1.3.Limitations -- 4.1.4.The future -- 4.2.Crowdwisdom -- 4.2.1.What is it? -- 4.2.2.Why it works -- 4.2.3.Limitations -- 4.2.4.The future -- 4.3.Crowdfunding -- 4.3.1.What is it? -- 4.3.2.An illustrative example -- 4.3.3.Why it works -- 4.3.4.Limitations -- 4.3.5.The future -- 4.4.Crowdsourcing and forecasting -- 4.4.1.What is it? -- 4.4.2.An illustrative example -- 4.4.3.Why it works -- 4.4.4.Limitations -- 4.4.5.The future -- 4.5.Crowdsourcing and innovation -- 4.5.1.What is it? -- 4.5.2.Why it works -- 4.5.3.Limitations -- 4.5.4.The future -- 4.6.Crowdsourcing and authenticity (C&A) -- 4.6.1.What is it? -- 4.6.2.Why it works -- 4.6.3.Limitations -- 4.6.4.The future -- 4.7.Crowdauditing -- 4.7.1.What is it? -- 4.7.2.Why it works -- 4.7.3.Limitations -- 4.7.4.The future -- 4.8.Crowdcontrol -- 4.8.1.What is it? -- 4.8.2.Why it works -- 4.8.3.Limitations 
505 8 |a 4.8.4.The future -- 4.9.Crowdcuration -- 4.9.1.What is it? -- 4.9.2.An illustrative example -- 4.9.3.Why it works -- 4.9.4.Limitations -- 4.9.5.The future -- 4.10.Crowdcare -- 4.10.1.What is it? -- 4.10.2.An illustrative example -- 4.10.3.Why it works -- 4.10.4.Limitations -- 4.10.5.The future -- ch. 5 The Dangers of Crowdsourcing -- ch. 6 The Future of Crowdsourcing. 
520 |a Crowdsourcing is a relatively recent phenomenon t hat only appeared in 2006, but it continues to grow and diversify (crowdfunding, crowdcontrol, etc.). This book aims to review this concept and show how it leads to the creation of value and new business opportunities. 
650 0 |a Human computation. 
650 0 |a Human-computer interaction. 
650 7 |a COMPUTERS  |x Computer Literacy.  |2 bisacsh 
650 7 |a COMPUTERS  |x Computer Science.  |2 bisacsh 
650 7 |a COMPUTERS  |x Data Processing.  |2 bisacsh 
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650 7 |a Human-computer interaction.  |2 fast  |0 (OCoLC)fst00963494 
655 4 |a Electronic books. 
700 1 |a Lobre-Lebraty, Katia,  |e author. 
776 0 8 |i Print version:  |z 9781299848788 
830 0 |a Focus series in information systems, web and pervasive computing. 
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