Rapid Instructional Design : Learning ID Fast and Right /
Κύριος συγγραφέας: | |
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Μορφή: | Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Hoboken, NJ :
John Wiley & Sons,
2015.
|
Έκδοση: | Third edition. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Purpose
- Audiences
- Special Elements
- Organization of the Book
- Why Instructional Design?
- What Is Instructional Design?
- A Few Definitions
- Advantages of Instructional Design
- Disadvantages of Instructional Design
- Organizational Needs
- Performance Assessment
- Assessing Training Needs
- Choosing Needs to Address
- The Needs Assessment Report
- Quick and Dirty Cost/Benefit Analysis
- Training Needs Analysis
- Data-Collection Methods
- Why Analyze?
- Types of Analysis
- Computer-Aided Analysis
- Make the Right Decision Now
- Delivery Decision
- Objectives
- Design Documents
- Course Descriptions
- Gathering Content
- Adding Structure: The Instructional Plan
- Trainee Evaluation (Test Questions and Tests)
- Hints for Designing in Various Formats
- End Products of Development
- The Facilitator Guide as an End Product
- Scripts and Storyboards
- Participant Packages and Other Print Materials
- Other Media
- Hints for Developing Material
- Beta Tests and Pilots
- Reviews Revisited
- Common Implementation Issues
- Other Instructor-Led Classroom Implementation Needs
- Hints for Implementation
- Field Trips
- Why Evaluation?
- The Key to Good Evaluation
- Types of Evaluation
- Evaluation of Self-Instruction Programs
- Revisions: What to Do with What You've Learned
- Hints for Evaluating
- Software for Instructional Design
- Analysis Software
- Test Development Software
- Miscellaneous Software
- Rapid Prototyping
- Learning Objects/Granular Training
- Public Courses
- Off-The-Shelf Programs
- Technology Vendors
- Performance Support Based "Training"
- Problem-Based Learning (PBL)
- Training Management Systems/Learning Management Systems (LMS)/Learning Content Management Systems (LCMS)
- Digital Cameras
- What Does an ID Do?
- Miscellaneous
- Definitions
- Creating and Implementing an e-Learning System
- Determining a Comprehensive e-Learning Strategy
- Designing and Developing Good Programs
- Learning Management Systems and Learning Content Management Systems
- Preparing the Organization Globally for e-Learning
- Self-Direction and e-Learning
- Planning for a Smooth, Successful Implementation
- Creating an Effective Monitoring and Evaluation Plan
- Asynchronous e-Learning Design and Development
- Analysis
- Material Development
- Learner Evaluation
- Learner Interfaces
- Beta Tests and Pilots
- Software
- Repurposing
- Evaluating Asynchronous e-Learning Programs
- Summary
- Advantages
- Disadvantages and Misconceptions
- Design Considerations for Synchronous e-Learning
- Mini-Interactions
- Repurposing and Redesigning Synchronous e-Learning Programs
- Other Synchronous Activities
- More Detailed Facilitator Guides
- Learner Guide
- General Technology Considerations
- Media
- Designing Continuing Interactions
- Audience Analysis
- Implementation
- Online Learning: A Special Type of e-Learning
- What the Learners Say
- Flipped Classrooms
- Mobile Learning
- Virtual Learning Environments
- Social Network Based Learning
- Massive Open Online Courses (MOOCs)
- Communities of Practice
- Informal Learning
- The Cloud.