LEADER 05483nam a2200949 4500
001 ocn913375569
003 OCoLC
005 20170124071023.6
006 m o d
007 cr cnu|||unuuu
008 150707s2015 enk ob 001 0 eng d
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019 |a 913797722 
020 |a 9781119136323  |q electronic bk. 
020 |a 1119136326  |q electronic bk. 
020 |a 9781119136309  |q electronic bk. 
020 |a 111913630X  |q electronic bk. 
020 |z 9781848218031 
020 |a 1848218036 
020 |a 9781848218031 
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029 1 |a DEBBG  |b BV043397929 
035 |a (OCoLC)913375569  |z (OCoLC)913797722 
050 4 |a QA76.9.H84 
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049 |a MAIN 
100 1 |a Lafourcade, Mathieu,  |e author. 
245 1 0 |a Games with a Purpose (GWAPS) /  |c Mathieu Lafourcade, Alain Joubert, Nathalie Le Brun. 
264 1 |a London, UK :  |b ISTE Ltd ;  |a Hoboken, NJ :  |b John Wiley & Sons, Inc.,  |c 2015. 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Focus series 
490 1 |a Cognitive science and knowledge management series 
504 |a Includes bibliographical references and index. 
588 0 |a Vendor-supplied metadata. 
505 0 |a Cover; Title Page; Copyright; Contents; List of Figures; Introduction; 1: Biological Games; 1.1. Foldit; 1.2. EteRNA; 1.3. Nanocrafter; 1.4. Phylo; 1.5. Fraxinus; 1.6. Eyewire; 1.7. Citizen sort; 1.7.1. Happy match; 1.7.2. Forgotten Island; 1.8. The Nightjar project; 1.8.1. Nightjar game/Nest game; 1.8.2. Egglab game; 1.9. References; 2: Games with a Medical Purpose; 2.1. Nanodoc; 2.2. Dizeez; 2.3. The Cure; 2.4. Malaria Training Game; 2.5. Malaria Spot Game; 2.6. WormWatch Lab; 2.7. Play to Cure: Genes in Space; 2.8. References; 3: GWAPs for Natural Language Processing 
505 8 |a 3.1. Why lexical resources?3.2. GWAPs for natural language processing; 3.2.1. The problem of lexical resource acquisition; 3.2.2. Lexical resources currently available; 3.2.3. Benefits of GWAPs in NLP; 3.3. PhraseDetectives; 3.4. PlayCoref; 3.5. Verbosity; 3.6. JeuxDeMots; 3.7. Zombilingo; 3.8. Infection; 3.9. Wordrobe; 3.10. Other GWAPs dedicated to NLP; 3.10.1. Open Mind Word Expert; 3.10.2. 1001 Paraphrases; 3.10.3. Categorilla/Categodzilla; 3.10.4. FreeAssociation; 3.10.5. Entity Discovery; 3.10.6. PhraTris; 4: Unclassifiable GWAPs; 4.1. Beat the Bots; 4.2. Apetopia; 4.3. Quantum Moves 
505 8 |a 4.4. Duolingo4.5. The ARTigo portal; 4.5.1. ARTigo and ARTigo Taboo; 4.5.2. Combino; 4.5.3. Karido; 4.6. Be A Martian; 4.7. Akinator, the genie of the Web; 4.8. References; 5: The JEUXDEMOTS Project -- GWAPs and Words; 5.1. Building a lexical network; 5.2. JEUXDEMOTS: an association game; 5.3. PTICLIC: an allocation game; 5.4. TOTAKI: a guessing game; 5.5. Voting games; 5.5.1. ASKIT; 5.5.2. LIKEIT; 5.5.3. SEXIT; 5.6. Multi-selection games; 5.7. From games to contributory systems; 5.8. Data collected and properties of the games presented; 5.8.1. Instructions/difficult relations 
505 8 |a 5.8.2. Forcing, players typology and error rateConclusion; What are the qualities and advantages of a good GWAP?; Players; For designers; Rotation of players; Cheating and vandalism; Social aspect: the group of players; Final thoughts; Bibliography; Index 
650 0 |a Human computation  |x Games. 
650 0 |a Human-computer interaction. 
650 0 |a Data mining. 
650 0 |a Cognitive science. 
650 0 |a Knowledge management. 
650 7 |a COMPUTERS / Computer Literacy  |2 bisacsh 
650 7 |a COMPUTERS / Computer Science  |2 bisacsh 
650 7 |a COMPUTERS / Data Processing  |2 bisacsh 
650 7 |a COMPUTERS / Hardware / General  |2 bisacsh 
650 7 |a COMPUTERS / Information Technology  |2 bisacsh 
650 7 |a COMPUTERS / Machine Theory  |2 bisacsh 
650 7 |a COMPUTERS / Reference  |2 bisacsh 
650 7 |a COMPUTERS / Social Aspects / Human-Computer Interaction  |2 bisacsh 
650 4 |a Early childhood education -- Activity programs. 
650 4 |a Educational games. 
650 4 |a Play. 
650 7 |a Cognitive science.  |2 fast  |0 (OCoLC)fst00866547 
650 7 |a Data mining.  |2 fast  |0 (OCoLC)fst00887946 
650 7 |a Human computation.  |2 fast  |0 (OCoLC)fst01894065 
650 7 |a Human-computer interaction.  |2 fast  |0 (OCoLC)fst00963494 
650 7 |a Knowledge management.  |2 fast  |0 (OCoLC)fst00988184 
655 4 |a Electronic books. 
655 0 |a Electronic books. 
655 7 |a Games.  |2 fast  |0 (OCoLC)fst01726787 
700 1 |a Joubert, Alain,  |e author. 
700 1 |a Le Brun, Nathalie,  |e author. 
776 0 8 |i Print version:  |a Lafourcade, Mathieu  |t Games with a Purpose (GWAPS)  |d Hoboken : Wiley,c2015  |z 9781848218031 
830 0 |a Focus series (London, England) 
830 0 |a Cognitive science and knowledge management series. 
856 4 0 |u https://doi.org/10.1002/9781119136309  |z Full Text via HEAL-Link 
994 |a 92  |b DG1