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ocn913375569 |
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20170124071023.6 |
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|a N$T
|b eng
|e rda
|e pn
|c N$T
|d N$T
|d IDEBK
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|d OCLCQ
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|d GrThAP
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|a 913797722
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|a 9781119136323
|q electronic bk.
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|a 1119136326
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|a 9781119136309
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|a 111913630X
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|z 9781848218031
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|a 9781848218031
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|a (OCoLC)913375569
|z (OCoLC)913797722
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|a QA76.9.H84
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|a 004.01/9
|2 23
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|a MAIN
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|a Lafourcade, Mathieu,
|e author.
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|a Games with a Purpose (GWAPS) /
|c Mathieu Lafourcade, Alain Joubert, Nathalie Le Brun.
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|a London, UK :
|b ISTE Ltd ;
|a Hoboken, NJ :
|b John Wiley & Sons, Inc.,
|c 2015.
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|a 1 online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Focus series
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|a Cognitive science and knowledge management series
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|a Includes bibliographical references and index.
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|a Vendor-supplied metadata.
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|a Cover; Title Page; Copyright; Contents; List of Figures; Introduction; 1: Biological Games; 1.1. Foldit; 1.2. EteRNA; 1.3. Nanocrafter; 1.4. Phylo; 1.5. Fraxinus; 1.6. Eyewire; 1.7. Citizen sort; 1.7.1. Happy match; 1.7.2. Forgotten Island; 1.8. The Nightjar project; 1.8.1. Nightjar game/Nest game; 1.8.2. Egglab game; 1.9. References; 2: Games with a Medical Purpose; 2.1. Nanodoc; 2.2. Dizeez; 2.3. The Cure; 2.4. Malaria Training Game; 2.5. Malaria Spot Game; 2.6. WormWatch Lab; 2.7. Play to Cure: Genes in Space; 2.8. References; 3: GWAPs for Natural Language Processing
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|a 3.1. Why lexical resources?3.2. GWAPs for natural language processing; 3.2.1. The problem of lexical resource acquisition; 3.2.2. Lexical resources currently available; 3.2.3. Benefits of GWAPs in NLP; 3.3. PhraseDetectives; 3.4. PlayCoref; 3.5. Verbosity; 3.6. JeuxDeMots; 3.7. Zombilingo; 3.8. Infection; 3.9. Wordrobe; 3.10. Other GWAPs dedicated to NLP; 3.10.1. Open Mind Word Expert; 3.10.2. 1001 Paraphrases; 3.10.3. Categorilla/Categodzilla; 3.10.4. FreeAssociation; 3.10.5. Entity Discovery; 3.10.6. PhraTris; 4: Unclassifiable GWAPs; 4.1. Beat the Bots; 4.2. Apetopia; 4.3. Quantum Moves
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|a 4.4. Duolingo4.5. The ARTigo portal; 4.5.1. ARTigo and ARTigo Taboo; 4.5.2. Combino; 4.5.3. Karido; 4.6. Be A Martian; 4.7. Akinator, the genie of the Web; 4.8. References; 5: The JEUXDEMOTS Project -- GWAPs and Words; 5.1. Building a lexical network; 5.2. JEUXDEMOTS: an association game; 5.3. PTICLIC: an allocation game; 5.4. TOTAKI: a guessing game; 5.5. Voting games; 5.5.1. ASKIT; 5.5.2. LIKEIT; 5.5.3. SEXIT; 5.6. Multi-selection games; 5.7. From games to contributory systems; 5.8. Data collected and properties of the games presented; 5.8.1. Instructions/difficult relations
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|a 5.8.2. Forcing, players typology and error rateConclusion; What are the qualities and advantages of a good GWAP?; Players; For designers; Rotation of players; Cheating and vandalism; Social aspect: the group of players; Final thoughts; Bibliography; Index
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|a Human computation
|x Games.
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|a Human-computer interaction.
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|a Data mining.
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|a Cognitive science.
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|a Knowledge management.
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|a COMPUTERS / Computer Literacy
|2 bisacsh
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|a COMPUTERS / Computer Science
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|a COMPUTERS / Data Processing
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|a COMPUTERS / Hardware / General
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|a COMPUTERS / Information Technology
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|a COMPUTERS / Machine Theory
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|a COMPUTERS / Reference
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|a COMPUTERS / Social Aspects / Human-Computer Interaction
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|a Early childhood education -- Activity programs.
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|a Educational games.
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|a Play.
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|a Cognitive science.
|2 fast
|0 (OCoLC)fst00866547
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|a Data mining.
|2 fast
|0 (OCoLC)fst00887946
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|a Human computation.
|2 fast
|0 (OCoLC)fst01894065
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|a Human-computer interaction.
|2 fast
|0 (OCoLC)fst00963494
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|a Knowledge management.
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|a Electronic books.
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|a Electronic books.
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|a Games.
|2 fast
|0 (OCoLC)fst01726787
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|a Joubert, Alain,
|e author.
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|a Le Brun, Nathalie,
|e author.
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|i Print version:
|a Lafourcade, Mathieu
|t Games with a Purpose (GWAPS)
|d Hoboken : Wiley,c2015
|z 9781848218031
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830 |
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|a Focus series (London, England)
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830 |
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|a Cognitive science and knowledge management series.
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856 |
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|u https://doi.org/10.1002/9781119136309
|z Full Text via HEAL-Link
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|a 92
|b DG1
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