Artificial Animals for Computer Animation Biomechanics, Locomotion, Perception, and Behavior /
After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
1999.
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Έκδοση: | 1st ed. 1999. |
Σειρά: | Lecture Notes in Computer Science,
1635 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Background
- Functional Anatomy of an Artificial Fish
- Biomechanical Fish Model and Locomotion
- Modeling the Form and Appearance of Fishes
- Perception Modeling
- The Behavior System
- Modeling the Marine Environment
- The Graphical User Interface
- Animation Results
- Conclusion and Future Work
- Epilogue.