Artificial Animals for Computer Animation Biomechanics, Locomotion, Perception, and Behavior /

After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Tu, Xiaoyuan (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 1999.
Έκδοση:1st ed. 1999.
Σειρά:Lecture Notes in Computer Science, 1635
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Background
  • Functional Anatomy of an Artificial Fish
  • Biomechanical Fish Model and Locomotion
  • Modeling the Form and Appearance of Fishes
  • Perception Modeling
  • The Behavior System
  • Modeling the Marine Environment
  • The Graphical User Interface
  • Animation Results
  • Conclusion and Future Work
  • Epilogue.