Enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning
Escape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual real...
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nemertes-10889-153712022-09-05T20:14:33Z Enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning - Mystakidis, Stylianos Cachafeiro, Enrique Hatzilygeroudis, Ioannis Μυστακίδης, Στυλιανός Κατσαφέιρο, Ενρίκε Χατζηλυγερούδης, Ιωάννης Escape rooms Virtual reality Serious games Deep and meaningful learning Biology Science education Παιγνιώδης μάθηση Παιχνίδια σοβαρού σκοπού Βιολογία Ουσιασικτή μάθηση Εικονική πραγματικότητα Παιχνίδια απόδρασης Escape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual reality environments for high quality, deep and meaningful learning, the Serious E-scape Room. It describes the theoretical grounding, general guidelines and principles of the model. It also presents the case study “Room of Keys”, a serious virtual escape room for biology concepts. To test the assumptions of the model, researchers conducted a mixed research study with 148 students in a US high school. Pre-post test results recorded a 13.8% performance increase and high overall satisfaction. The game has been received enthusiastically by students, it increased their motivation and helped them build a deeper understanding of the learned concepts. 2021-10-18T10:23:35Z 2021-10-18T10:23:35Z 2019-07 http://hdl.handle.net/10889/15371 en application/pdf IEEE |
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English |
topic |
Escape rooms Virtual reality Serious games Deep and meaningful learning Biology Science education Παιγνιώδης μάθηση Παιχνίδια σοβαρού σκοπού Βιολογία Ουσιασικτή μάθηση Εικονική πραγματικότητα Παιχνίδια απόδρασης |
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Escape rooms Virtual reality Serious games Deep and meaningful learning Biology Science education Παιγνιώδης μάθηση Παιχνίδια σοβαρού σκοπού Βιολογία Ουσιασικτή μάθηση Εικονική πραγματικότητα Παιχνίδια απόδρασης Mystakidis, Stylianos Cachafeiro, Enrique Hatzilygeroudis, Ioannis Enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning |
description |
Escape rooms are a phenomenon that has taken the world by storm in the last decade. Simultaneously Virtual Reality is a promising technology for innovation in education, training and e-learning. Combining these two concepts, this paper outlines a new model for designing serious games in virtual reality environments for high quality, deep and meaningful learning, the Serious E-scape Room. It describes the theoretical grounding, general guidelines and principles of the model. It also presents the case study “Room of Keys”, a serious virtual escape room for biology concepts. To test the assumptions of the model, researchers conducted a mixed research study with 148 students in a US high school. Pre-post test results recorded a 13.8% performance increase and high overall satisfaction. The game has been received enthusiastically by students, it increased their motivation and helped them build a deeper understanding of the learned concepts. |
author2 |
Μυστακίδης, Στυλιανός |
author_facet |
Μυστακίδης, Στυλιανός Mystakidis, Stylianos Cachafeiro, Enrique Hatzilygeroudis, Ioannis |
author |
Mystakidis, Stylianos Cachafeiro, Enrique Hatzilygeroudis, Ioannis |
author_sort |
Mystakidis, Stylianos |
title |
Enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning |
title_short |
Enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning |
title_full |
Enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning |
title_fullStr |
Enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning |
title_full_unstemmed |
Enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning |
title_sort |
enter the serious e-scape room : a cost-effective serious game model for deep and meaningful e-learning |
publisher |
IEEE |
publishDate |
2021 |
url |
http://hdl.handle.net/10889/15371 |
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