The impact of augmented reality applications on learning motivation in vocational education and training

The purpose of this Master's thesis is to measure and understand the impact of augmented reality applications on students’ learning motivation in Vocational Education and Training (VET) environments. First of all, research on Augmented Reality (AR) applications in this field was conducted. The...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Γκούμας, Σταμάτιος
Άλλοι συγγραφείς: Gkoumas, Stamatios
Γλώσσα:English
Έκδοση: 2022
Θέματα:
Διαθέσιμο Online:http://hdl.handle.net/10889/15828
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record_format dspace
spelling nemertes-10889-158282022-09-05T05:37:35Z The impact of augmented reality applications on learning motivation in vocational education and training Η επιρροή των εφαρμογών που χρησιμοποιούν την επαυξημένη πραγματικότητα στο μαθησιακό κίνητρο στην επαγγελματική εκπαίδευση και κατάρτιση Γκούμας, Σταμάτιος Gkoumas, Stamatios Augmented reality Learning motivation Vocational training Vocational education Επαυξημένη πραγματικότητα Μαθησιακά κίνητρα Επαγγελματική εκπαίδευση Επαγγελματική κατάρτιση The purpose of this Master's thesis is to measure and understand the impact of augmented reality applications on students’ learning motivation in Vocational Education and Training (VET) environments. First of all, research on Augmented Reality (AR) applications in this field was conducted. The field of Electronics, among others, was chosen for this impact assessment. An AR application is required to be evaluated in VET settings in order to investigate the impact of AR technology on learning motivation in this domain. For that reason, a mobile augmented reality application, named BreadboARd, was designed and developed, following a user-centered approach. By scanning the physical breadboard with the BreadboARd application, users may design digital electronic circuits on the physical breadboard with overlay digital materials. Furthermore, the application provides feedback for each material connection to direct the user to the desired outcome. The ARCS model is used in order to understand the impact of AR on students’ learning motivation. In order to evaluate this, an experiment was performed, in which two Instructional Materials Motivation Survey (IMMS) questionnaires were used before and after the usage of BreadboARd application in the VET environment, to collect data from the participants. The results revealed that by utilizing an augmented reality application, students' learning motivation is enhanced. The motivational factors of the ARCS model were enhanced, and the outcomes were determined to be significant. 2022-02-25T11:29:29Z 2022-02-25T11:29:29Z 2022-02-25 http://hdl.handle.net/10889/15828 en application/pdf
institution UPatras
collection Nemertes
language English
topic Augmented reality
Learning motivation
Vocational training
Vocational education
Επαυξημένη πραγματικότητα
Μαθησιακά κίνητρα
Επαγγελματική εκπαίδευση
Επαγγελματική κατάρτιση
spellingShingle Augmented reality
Learning motivation
Vocational training
Vocational education
Επαυξημένη πραγματικότητα
Μαθησιακά κίνητρα
Επαγγελματική εκπαίδευση
Επαγγελματική κατάρτιση
Γκούμας, Σταμάτιος
The impact of augmented reality applications on learning motivation in vocational education and training
description The purpose of this Master's thesis is to measure and understand the impact of augmented reality applications on students’ learning motivation in Vocational Education and Training (VET) environments. First of all, research on Augmented Reality (AR) applications in this field was conducted. The field of Electronics, among others, was chosen for this impact assessment. An AR application is required to be evaluated in VET settings in order to investigate the impact of AR technology on learning motivation in this domain. For that reason, a mobile augmented reality application, named BreadboARd, was designed and developed, following a user-centered approach. By scanning the physical breadboard with the BreadboARd application, users may design digital electronic circuits on the physical breadboard with overlay digital materials. Furthermore, the application provides feedback for each material connection to direct the user to the desired outcome. The ARCS model is used in order to understand the impact of AR on students’ learning motivation. In order to evaluate this, an experiment was performed, in which two Instructional Materials Motivation Survey (IMMS) questionnaires were used before and after the usage of BreadboARd application in the VET environment, to collect data from the participants. The results revealed that by utilizing an augmented reality application, students' learning motivation is enhanced. The motivational factors of the ARCS model were enhanced, and the outcomes were determined to be significant.
author2 Gkoumas, Stamatios
author_facet Gkoumas, Stamatios
Γκούμας, Σταμάτιος
author Γκούμας, Σταμάτιος
author_sort Γκούμας, Σταμάτιος
title The impact of augmented reality applications on learning motivation in vocational education and training
title_short The impact of augmented reality applications on learning motivation in vocational education and training
title_full The impact of augmented reality applications on learning motivation in vocational education and training
title_fullStr The impact of augmented reality applications on learning motivation in vocational education and training
title_full_unstemmed The impact of augmented reality applications on learning motivation in vocational education and training
title_sort impact of augmented reality applications on learning motivation in vocational education and training
publishDate 2022
url http://hdl.handle.net/10889/15828
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