Teacher perceptions on virtual reality escape rooms for STEM education
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded b...
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MDPI
2022
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Online Access: | https://hdl.handle.net/10889/23614 |