Teacher perceptions on virtual reality escape rooms for STEM education

Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded b...

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Κύριοι συγγραφείς: Mystakidis, Stylianos, Christopoulos, Athanasios
Άλλοι συγγραφείς: Μυστακίδης, Στυλιανός
Έκδοση: MDPI 2022
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Διαθέσιμο Online:https://hdl.handle.net/10889/23614
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spelling nemertes-10889-236142022-11-03T04:34:51Z Teacher perceptions on virtual reality escape rooms for STEM education Οι αντιλήψεις των καθηγητών για τα escape rooms εικονικής πραγματικότητας στην εκπαίδευση STEM Mystakidis, Stylianos Christopoulos, Athanasios Μυστακίδης, Στυλιανός Χριστόπουλος, Αθανάσιος Escape rooms Virtual reality Serious games Science education Biology STEM education Teacher perceptions Παιχνίδια απόδρασης Εικονική πραγματικότητα Παιχνίδια σοβαρού σκοπού Παιγνιώδης μάθηση Δωμάτια διαφυγής Εκπαίδευση STEM Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded by the convergence of multiple exponential technologies. Teachers’ attitude is a critical success factor for any technology-enhanced learning innovation. This study explored in-service teachers’ views on the use of a digital educational escape room in virtual reality. Forty-one (n = 41) K-12 educators participated in a mixed research study involving a validated survey questionnaire instrument and an online debriefing session in the context of a teacher training program. The key findings revealed that such alternative instructional solutions can potentially enhance the cognitive benefits and learning outcomes, but further highlighted the shortcomings that instructional designers should consider while integrating them in contexts different than the intended. In line with this effort, more systematic professional development actions are recommended to encourage the development of additional teacher-led interventions. 2022-11-02T08:26:12Z 2022-11-02T08:26:12Z 2022-03-05 10.3390/info13030136 https://hdl.handle.net/10889/23614 application/pdf MDPI
institution UPatras
collection Nemertes
topic Escape rooms
Virtual reality
Serious games
Science education
Biology
STEM education
Teacher perceptions
Παιχνίδια απόδρασης
Εικονική πραγματικότητα
Παιχνίδια σοβαρού σκοπού
Παιγνιώδης μάθηση
Δωμάτια διαφυγής
Εκπαίδευση STEM
spellingShingle Escape rooms
Virtual reality
Serious games
Science education
Biology
STEM education
Teacher perceptions
Παιχνίδια απόδρασης
Εικονική πραγματικότητα
Παιχνίδια σοβαρού σκοπού
Παιγνιώδης μάθηση
Δωμάτια διαφυγής
Εκπαίδευση STEM
Mystakidis, Stylianos
Christopoulos, Athanasios
Teacher perceptions on virtual reality escape rooms for STEM education
description Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded by the convergence of multiple exponential technologies. Teachers’ attitude is a critical success factor for any technology-enhanced learning innovation. This study explored in-service teachers’ views on the use of a digital educational escape room in virtual reality. Forty-one (n = 41) K-12 educators participated in a mixed research study involving a validated survey questionnaire instrument and an online debriefing session in the context of a teacher training program. The key findings revealed that such alternative instructional solutions can potentially enhance the cognitive benefits and learning outcomes, but further highlighted the shortcomings that instructional designers should consider while integrating them in contexts different than the intended. In line with this effort, more systematic professional development actions are recommended to encourage the development of additional teacher-led interventions.
author2 Μυστακίδης, Στυλιανός
author_facet Μυστακίδης, Στυλιανός
Mystakidis, Stylianos
Christopoulos, Athanasios
author Mystakidis, Stylianos
Christopoulos, Athanasios
author_sort Mystakidis, Stylianos
title Teacher perceptions on virtual reality escape rooms for STEM education
title_short Teacher perceptions on virtual reality escape rooms for STEM education
title_full Teacher perceptions on virtual reality escape rooms for STEM education
title_fullStr Teacher perceptions on virtual reality escape rooms for STEM education
title_full_unstemmed Teacher perceptions on virtual reality escape rooms for STEM education
title_sort teacher perceptions on virtual reality escape rooms for stem education
publisher MDPI
publishDate 2022
url https://hdl.handle.net/10889/23614
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