Teacher perceptions on virtual reality escape rooms for STEM education
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded b...
Κύριοι συγγραφείς: | , |
---|---|
Άλλοι συγγραφείς: | |
Έκδοση: |
MDPI
2022
|
Θέματα: | |
Διαθέσιμο Online: | https://hdl.handle.net/10889/23614 |
id |
nemertes-10889-23614 |
---|---|
record_format |
dspace |
spelling |
nemertes-10889-236142022-11-03T04:34:51Z Teacher perceptions on virtual reality escape rooms for STEM education Οι αντιλήψεις των καθηγητών για τα escape rooms εικονικής πραγματικότητας στην εκπαίδευση STEM Mystakidis, Stylianos Christopoulos, Athanasios Μυστακίδης, Στυλιανός Χριστόπουλος, Αθανάσιος Escape rooms Virtual reality Serious games Science education Biology STEM education Teacher perceptions Παιχνίδια απόδρασης Εικονική πραγματικότητα Παιχνίδια σοβαρού σκοπού Παιγνιώδης μάθηση Δωμάτια διαφυγής Εκπαίδευση STEM Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded by the convergence of multiple exponential technologies. Teachers’ attitude is a critical success factor for any technology-enhanced learning innovation. This study explored in-service teachers’ views on the use of a digital educational escape room in virtual reality. Forty-one (n = 41) K-12 educators participated in a mixed research study involving a validated survey questionnaire instrument and an online debriefing session in the context of a teacher training program. The key findings revealed that such alternative instructional solutions can potentially enhance the cognitive benefits and learning outcomes, but further highlighted the shortcomings that instructional designers should consider while integrating them in contexts different than the intended. In line with this effort, more systematic professional development actions are recommended to encourage the development of additional teacher-led interventions. 2022-11-02T08:26:12Z 2022-11-02T08:26:12Z 2022-03-05 10.3390/info13030136 https://hdl.handle.net/10889/23614 application/pdf MDPI |
institution |
UPatras |
collection |
Nemertes |
topic |
Escape rooms Virtual reality Serious games Science education Biology STEM education Teacher perceptions Παιχνίδια απόδρασης Εικονική πραγματικότητα Παιχνίδια σοβαρού σκοπού Παιγνιώδης μάθηση Δωμάτια διαφυγής Εκπαίδευση STEM |
spellingShingle |
Escape rooms Virtual reality Serious games Science education Biology STEM education Teacher perceptions Παιχνίδια απόδρασης Εικονική πραγματικότητα Παιχνίδια σοβαρού σκοπού Παιγνιώδης μάθηση Δωμάτια διαφυγής Εκπαίδευση STEM Mystakidis, Stylianos Christopoulos, Athanasios Teacher perceptions on virtual reality escape rooms for STEM education |
description |
Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded by the convergence of multiple exponential technologies. Teachers’ attitude is a critical success factor for any technology-enhanced learning innovation. This study explored in-service teachers’ views on the use of a digital educational escape room in virtual reality. Forty-one (n = 41) K-12 educators participated in a mixed research study involving a validated survey questionnaire instrument and an online debriefing session in the context of a teacher training program. The key findings revealed that such alternative instructional solutions can potentially enhance the cognitive benefits and learning outcomes, but further highlighted the shortcomings that instructional designers should consider while integrating them in contexts different than the intended. In line with this effort, more systematic professional development actions are recommended to encourage the development of additional teacher-led interventions. |
author2 |
Μυστακίδης, Στυλιανός |
author_facet |
Μυστακίδης, Στυλιανός Mystakidis, Stylianos Christopoulos, Athanasios |
author |
Mystakidis, Stylianos Christopoulos, Athanasios |
author_sort |
Mystakidis, Stylianos |
title |
Teacher perceptions on virtual reality escape rooms for STEM education |
title_short |
Teacher perceptions on virtual reality escape rooms for STEM education |
title_full |
Teacher perceptions on virtual reality escape rooms for STEM education |
title_fullStr |
Teacher perceptions on virtual reality escape rooms for STEM education |
title_full_unstemmed |
Teacher perceptions on virtual reality escape rooms for STEM education |
title_sort |
teacher perceptions on virtual reality escape rooms for stem education |
publisher |
MDPI |
publishDate |
2022 |
url |
https://hdl.handle.net/10889/23614 |
work_keys_str_mv |
AT mystakidisstylianos teacherperceptionsonvirtualrealityescaperoomsforstemeducation AT christopoulosathanasios teacherperceptionsonvirtualrealityescaperoomsforstemeducation AT mystakidisstylianos oiantilēpseistōnkathēgētōngiataescaperoomseikonikēspragmatikotētasstēnekpaideusēstem AT christopoulosathanasios oiantilēpseistōnkathēgētōngiataescaperoomseikonikēspragmatikotētasstēnekpaideusēstem |
_version_ |
1771297163101339648 |