Teacher perceptions on virtual reality escape rooms for STEM education

Science, technology, engineering, and mathematics (STEM) is a meta-discipline employing active, problem-centric approaches such as game-based learning. STEM competencies are an essential part of the educational response to the transformations caused by the fourth industrial revolution, spearheaded b...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Mystakidis, Stylianos, Christopoulos, Athanasios
Άλλοι συγγραφείς: Μυστακίδης, Στυλιανός
Έκδοση: MDPI 2022
Θέματα:
Διαθέσιμο Online:https://hdl.handle.net/10889/23614