Handbook of digital games /

"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social...

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Bibliographic Details
Other Authors: Angelides, Marios C. (Editor), Agius, Harry (Editor)
Format: eBook
Language:English
Published: Hoboken, NJ : IEEE Press-Wiley, [2013]
Edition:First edition.
Subjects:
Online Access:Full Text via HEAL-Link
Description
Summary:"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"--
Physical Description:1 online resource (xi, 767 pages)
Bibliography:Includes bibliographical references and index.
ISBN:9781118796276
1118796276
9781118796238
1118796233
9781118796443
1118796446
DOI:10.1002/9781118796443