Handbook of digital games /
"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social...
| Άλλοι συγγραφείς: | , |
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| Μορφή: | Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Hoboken, NJ :
IEEE Press-Wiley,
[2013]
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| Έκδοση: | First edition. |
| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
| Περίληψη: | "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"-- |
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| Φυσική περιγραφή: | 1 online resource (xi, 767 pages) |
| Βιβλιογραφία: | Includes bibliographical references and index. |
| ISBN: | 9781118796276 1118796276 9781118796238 1118796233 9781118796443 1118796446 |
| DOI: | 10.1002/9781118796443 |