Handbook of digital games /

"The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Άλλοι συγγραφείς: Angelides, Marios C. (Επιμελητής έκδοσης), Agius, Harry (Επιμελητής έκδοσης)
Μορφή: Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Hoboken, NJ : IEEE Press-Wiley, [2013]
Έκδοση:First edition.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 0 0 |a Handbook of digital games /  |c edited by Marios C. Angelides, Harry Agius. 
250 |a First edition. 
264 1 |a Hoboken, NJ :  |b IEEE Press-Wiley,  |c [2013] 
300 |a 1 online resource (xi, 767 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
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520 |a "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"--  |c Provided by publisher. 
588 0 |a Print version record and CIP data provided by publisher. 
504 |a Includes bibliographical references and index. 
650 0 |a Computer games. 
650 0 |a Video games. 
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700 1 |a Angelides, Marios C.,  |e editor. 
700 1 |a Agius, Harry,  |e editor. 
776 0 8 |i Print version:  |t Handbook of digital games.  |b First edition.  |d Hoboken, NJ : Wiley-IEEE Press, [2014]  |z 9781118328033  |w (DLC) 2013027315  |w (OCoLC)832262476 
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