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02824nam a2200625 4500 |
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ocn855858314 |
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OCoLC |
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20170124072536.1 |
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m o d |
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130813s2013 nju ob 001 0 eng |
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|a 2013033007
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|a DLC
|b eng
|e rda
|e pn
|c DLC
|d YDX
|d N$T
|d TEFOD
|d DG1
|d YDXCP
|d CUI
|d UKMGB
|d CDX
|d IEEEE
|d OCLCF
|d COO
|d OCLCQ
|d TEFOD
|d DG1
|d GrThAP
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016 |
7 |
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|a 016688722
|2 Uk
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|a 9781118796276
|q (ePub)
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|a 1118796276
|q (ePub)
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|a 9781118796238
|q (Adobe PDF)
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|a 1118796233
|q (Adobe PDF)
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|a 9781118796443
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|a 1118796446
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|z 9781118328033
|q (hardback)
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|z 1118328035
|q (hardback)
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1 |
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|a NLGGC
|b 373137389
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1 |
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|a NZ1
|b 15497416
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|a CHVBK
|b 334088909
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|a CHBIS
|b 010442008
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1 |
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|a DEBBG
|b BV041877709
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|a (OCoLC)855858314
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|a 4AEFDE6A-0FC4-4986-B0A8-DFC114311B3D
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a pcc
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0 |
0 |
|a GV1469.27
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072 |
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|a GAM
|x 001000
|2 bisacsh
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082 |
0 |
0 |
|a 794.8
|2 23
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049 |
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|a MAIN
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245 |
0 |
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|a Handbook of digital games /
|c edited by Marios C. Angelides, Harry Agius.
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|a First edition.
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264 |
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1 |
|a Hoboken, NJ :
|b IEEE Press-Wiley,
|c [2013]
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300 |
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|a 1 online resource (xi, 767 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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520 |
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|a "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"--
|c Provided by publisher.
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588 |
0 |
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|a Print version record and CIP data provided by publisher.
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504 |
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|a Includes bibliographical references and index.
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650 |
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|a Computer games.
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650 |
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0 |
|a Video games.
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650 |
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7 |
|a GAMES
|x Board.
|2 bisacsh
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650 |
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7 |
|a Computer games.
|2 fast
|0 (OCoLC)fst00872108
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650 |
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7 |
|a Video games.
|2 fast
|0 (OCoLC)fst01166421
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655 |
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4 |
|a Electronic books.
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700 |
1 |
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|a Angelides, Marios C.,
|e editor.
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700 |
1 |
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|a Agius, Harry,
|e editor.
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776 |
0 |
8 |
|i Print version:
|t Handbook of digital games.
|b First edition.
|d Hoboken, NJ : Wiley-IEEE Press, [2014]
|z 9781118328033
|w (DLC) 2013027315
|w (OCoLC)832262476
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856 |
4 |
0 |
|u https://doi.org/10.1002/9781118796443
|z Full Text via HEAL-Link
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994 |
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|a 92
|b DG1
|