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02824nam a2200625 4500 |
| 001 |
ocn855858314 |
| 003 |
OCoLC |
| 005 |
20170124072536.1 |
| 006 |
m o d |
| 007 |
cr ||||||||||| |
| 008 |
130813s2013 nju ob 001 0 eng |
| 010 |
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|a 2013033007
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| 040 |
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|a DLC
|b eng
|e rda
|e pn
|c DLC
|d YDX
|d N$T
|d TEFOD
|d DG1
|d YDXCP
|d CUI
|d UKMGB
|d CDX
|d IEEEE
|d OCLCF
|d COO
|d OCLCQ
|d TEFOD
|d DG1
|d GrThAP
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| 016 |
7 |
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|a 016688722
|2 Uk
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| 020 |
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|a 9781118796276
|q (ePub)
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| 020 |
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|a 1118796276
|q (ePub)
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| 020 |
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|a 9781118796238
|q (Adobe PDF)
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| 020 |
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|a 1118796233
|q (Adobe PDF)
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| 020 |
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|a 9781118796443
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| 020 |
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|a 1118796446
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| 020 |
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|z 9781118328033
|q (hardback)
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| 020 |
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|z 1118328035
|q (hardback)
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| 029 |
1 |
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|a NLGGC
|b 373137389
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| 029 |
1 |
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|a NZ1
|b 15497416
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| 029 |
1 |
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|a CHVBK
|b 334088909
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| 029 |
1 |
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|a CHBIS
|b 010442008
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| 029 |
1 |
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|a DEBBG
|b BV041877709
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| 035 |
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|a (OCoLC)855858314
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| 037 |
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|a 4AEFDE6A-0FC4-4986-B0A8-DFC114311B3D
|b OverDrive, Inc.
|n http://www.overdrive.com
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| 042 |
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|a pcc
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| 050 |
0 |
0 |
|a GV1469.27
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| 072 |
|
7 |
|a GAM
|x 001000
|2 bisacsh
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| 082 |
0 |
0 |
|a 794.8
|2 23
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| 049 |
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|a MAIN
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| 245 |
0 |
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|a Handbook of digital games /
|c edited by Marios C. Angelides, Harry Agius.
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| 250 |
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|a First edition.
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| 264 |
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1 |
|a Hoboken, NJ :
|b IEEE Press-Wiley,
|c [2013]
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| 300 |
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|a 1 online resource (xi, 767 pages)
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| 336 |
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|a text
|b txt
|2 rdacontent
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| 337 |
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|a computer
|b c
|2 rdamedia
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| 338 |
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|a online resource
|b cr
|2 rdacarrier
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| 520 |
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|a "The first book to draw the various traditional and emerging facets of gaming together into a single volume, Handbook of Digital Games explores all the necessary facets to design modern digital game, including MPEG-4, MPEG-7, MPEG-21, Virtual Reality, autonomous Artificial Intelligence, social media function, and multi-generational aspect of modern computer games. Featuring over twenty-five international experts from both academia and game industry, this valuable handbook covers all the basics and current trends of computer games for the engineers in the game industry"--
|c Provided by publisher.
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| 588 |
0 |
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|a Print version record and CIP data provided by publisher.
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| 504 |
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|a Includes bibliographical references and index.
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| 650 |
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|a Computer games.
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| 650 |
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0 |
|a Video games.
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| 650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
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| 650 |
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7 |
|a Computer games.
|2 fast
|0 (OCoLC)fst00872108
|
| 650 |
|
7 |
|a Video games.
|2 fast
|0 (OCoLC)fst01166421
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| 655 |
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4 |
|a Electronic books.
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| 700 |
1 |
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|a Angelides, Marios C.,
|e editor.
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| 700 |
1 |
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|a Agius, Harry,
|e editor.
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| 776 |
0 |
8 |
|i Print version:
|t Handbook of digital games.
|b First edition.
|d Hoboken, NJ : Wiley-IEEE Press, [2014]
|z 9781118328033
|w (DLC) 2013027315
|w (OCoLC)832262476
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| 856 |
4 |
0 |
|u https://doi.org/10.1002/9781118796443
|z Full Text via HEAL-Link
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| 994 |
|
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|a 92
|b DG1
|